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Re: Myth II 1.8.0 Final

Posted: Wed Nov 20, 2013 2:12 pm
by Pyro
Your report here will do. Whether the plugin will be updated to fix that is unknown at this point. Remember that you don't actually need that blood to play the level and beat it. You will just need to wander around a bit more.

To be able to play levels you haven't unlocked yet, you can hold Shift when clicking on New Game or hold shift when clicking on the mapset you are on. To auto-win a single player map you can use ctrl + during the game. (And ctrl - to auto-lose.) If you go to preferences, you will find a "?" button. Click on it. The Myth2 help document it opens has a section on key combos that are new or altered in 1.8.0.

Re: Myth II 1.8.0 Final

Posted: Wed Nov 27, 2013 7:01 pm
by Deceiver
I absolutely loved the detail mega pack...I was wondering tho since Jon God did such a great job detailing the maps, shouldn't we now detail the characters as well? ;) that'd be awesome!

Re: Myth II 1.8.0 Final

Posted: Wed Nov 27, 2013 9:01 pm
by juliocpaes
Deceiver wrote:I absolutely loved the detail mega pack...I was wondering tho since Jon God did such a great job detailing the maps, shouldn't we now detail the characters as well? ;) that'd be awesome!

detail the characters as well?

have a Myth 2 HD you know ?

http://www.gateofstorms.net/files/Myth_ ... ion_v1.zip

Image

Re: Myth II 1.8.0 Final

Posted: Thu Nov 28, 2013 9:17 am
by Deceiver
how do i install this on a mac for myth 2 and use it? i can't see any installation guidelines! :)

Re: Myth II 1.8.0 Final

Posted: Thu Nov 28, 2013 10:42 am
by vinylrake
If you are talking about the sadly misnamed 'HD' unit tagset, it is a Myth II plugin so treat it like any other Myth II plugin - unzip it and put the unzipped plugin (not the folder the file) in your Myth II plugins folder. Make it 'active' before you start a game.

Re: Myth II 1.8.0 Final

Posted: Thu Nov 28, 2013 11:07 am
by Deceiver
vinylrake wrote:If you are talking about the sadly misnamed 'HD' unit tagset, it is a Myth II plugin so treat it like any other Myth II plugin - unzip it and put the unzipped plugin (not the folder the file) in your Myth II plugins folder. Make it 'active' before you start a game.
THANK YOU

Re: Myth II 1.8.0 Final

Posted: Thu Nov 28, 2013 4:48 pm
by juliocpaes
Deceiver wrote:
vinylrake wrote:If you are talking about the sadly misnamed 'HD' unit tagset, it is a Myth II plugin so treat it like any other Myth II plugin - unzip it and put the unzipped plugin (not the folder the file) in your Myth II plugins folder. Make it 'active' before you start a game.
THANK YOU
Deceiver,

you enjoyed the HD unit tagset ?, let us know.
Julio :)

Re: Myth II 1.8.0 Final

Posted: Thu Nov 28, 2013 10:50 pm
by vinylrake
I know it's off track, but that picture of the "HD" units is one of the funniest myth related pictures ever. The warrior drag queen is probably my favorite, although the evil clown wight comes in a close 2nd.

Re: Myth II 1.8.0 Final

Posted: Fri Nov 29, 2013 10:23 am
by erileykc
It turns out that Myth 1.8 crashes hard without a Mac OS crash dialog when a player bails out of a hosted game when using the CWR Civil War 1.72 plug and the CWR Field of Battle map pack. Not that anyone is left to pay attention to these details LOL

Log pasted below -------------

2013-11-27 19:57:42
Myth II |iUniversal|p Build 427 running under MacOS 1085 (Intel) ----------------------------------------------
Loading poweruser.txt... not found.
Error: Data Corrupted in /Myth/Myth2Code/tag_files/tag_files.c, line #3930: the monolithic file '/Volumes/Wunderkat/Myth all Æ’older/Myth II 1.7.2/plugins/the Camp_P.O.W. Rescue Mission 2' has a bad name
Error: Data Corrupted in /Myth/Myth2Code/tag_files/tag_files.c, line #3930: the monolithic file '/Volumes/Wunderkat/Myth all Æ’older/Myth II 1.7.2/plugins/the Camp_P.O.W. Rescue Mission 3' has a bad name
DEBUG: Updating monolithic tag cache:
Initial count: 168
Number removed: 0
Number added: 0
New count: 168
INFO: ignoring non-required patch file 'Patch 1.4 Interface'
INFO: ignoring non-required patch file 'Patch MariusNet'
DEBUG: Adding 14 monolithic tags:
small install
medium install
large install
international small install
international large install
Patch 1.2
Patch 1.3
Patch 1.4
Patch 1.5
GateofStormsNet
Patch 1.8 Interface
Expanded Interface (LPL)
Patch Templates
Magma - Bungie Map Textures v1
Scanning for software devices...
Found 1 to use
Scanning for OpenGL devices...
Found 1 to use
ATI Radeon HD 6750M OpenGL Engine | ATI Technologies Inc. | OpenGL 2.1
Warning: Unable to find cutscene 'prologue.smk'.
Establishing connection with metaserver at metaserver.gateofstorms.net:6321...
Connected.
Running OpenGL 2.1 at 1360 x 768
Starting mesh "CWR-Civil War: The Fort" with 2 plugins...
CWR-CIVILWAR-Tagset-1.72
CWR-FIELDSoBATTLE-MAPS-A
Using 1.8.0 gameplay...
OpenGL: Initialized with ErasePreviousFrame=1, MaxAnisotropy=8, MSAASamples=1, UseDepthTest=1, UseMipMaps=1, UseNPO2Textures=1, UseShaders=1, UpdateCMapChunked=1, UseCMapTiles=1, UseAppleClientStorage=1
***Warning****
Mesh has incomplete marker palette for type 'projectile'...
-> Marker palette index #6 for not in range [0,#5)!
Error: Array Out of Bounds in /Myth/Myth2Code/shapes.c, line #1197: sequence #5 not in [#0,#5) for "farmhouse" collection
Error: Array Out of Bounds in /Myth/Myth2Code/shapes.c, line #1197: sequence #6 not in [#0,#5) for "farmhouse" collection
[snip]
Error: Array Out of Bounds in /Myth/Myth2Code/shapes.c, line #1197: sequence #7 not in [#0,#5) for "farmhouse" collection
Error: Array Out of Bounds in /Myth/Myth2Code/shapes.c, line #1197: sequence #5 not in [#0,#5) for "farmhouse" collection
Segmentation fault: 11
0 Myth II 1.8 0x000f35e9 handle_signal + 88
1 libsystem_c.dylib 0x962e994b _sigtramp + 43
2 ??? 0xffffffff 0x0 + 4294967295
3 CarbonCore 0x99548ade CallComponent + 151
4 CarbonCore 0x99548b38 CallComponentDispatch + 29
5 CarbonSound 0x9a1b408f SoundComponentGetSourceData + 43
6 SoundManagerComponents 0x0647765d BigEndian16DecompDispatch + 8941
7 SoundManagerComponents 0x064772a8 BigEndian16DecompDispatch + 7992
8 SoundManagerComponents 0x0646e159 MixerDispatch + 1561
9 CarbonCore 0x99548ade CallComponent + 151
10 CarbonCore 0x99548b38 CallComponentDispatch + 29
11 CarbonSound 0x9a1b408f SoundComponentGetSourceData + 43
12 SoundManagerComponents 0x06476190 BigEndian16DecompDispatch + 3616
13 SoundManagerComponents 0x06475f44 BigEndian16DecompDispatch + 3028
14 CoreAudio 0x91173b6f _ZN19HALC_ProxyIOContext10IOWorkLoopEv + 2729
15 CoreAudio 0x91173017 _ZN19HALC_ProxyIOContext13IOThreadEntryEPv + 145
16 CoreAudio 0x9117d561 ___ZN19HALC_ProxyIOContextC2Emj_block_invoke_0 + 20
17 CoreAudio 0x91172f3d _ZN13HALB_IOThread5EntryEPv + 71
18 libsystem_c.dylib 0x962fd5b7 _pthread_start + 344
19 libsystem_c.dylib 0x962e7dce thread_start + 34
Recording Buffers Flushed
Saved Recording To 'Crash- 2013-11-27 20.38.18'

Re: Myth II 1.8.0 Final

Posted: Fri Nov 29, 2013 1:18 pm
by Deceiver
juliocpaes wrote:
Deceiver wrote:
vinylrake wrote:If you are talking about the sadly misnamed 'HD' unit tagset, it is a Myth II plugin so treat it like any other Myth II plugin - unzip it and put the unzipped plugin (not the folder the file) in your Myth II plugins folder. Make it 'active' before you start a game.
THANK YOU
Deceiver,

you enjoyed the HD unit tagset ?, let us know.
Julio :)
Of course! it's awesome :) I love any improvements that come to this epic game :)

Re: Myth II 1.8.0 Final

Posted: Fri Nov 29, 2013 3:32 pm
by juliocpaes
vinylrake wrote:I know it's off track, but that picture of the "HD" units is one of the funniest myth related pictures ever. The warrior drag queen is probably my favorite, although the evil clown wight comes in a close 2nd.
warrior drag queen // evil clown wight // yeah ! is + or - Image

Re: Myth II 1.8.0 Final

Posted: Sat Aug 16, 2014 7:30 am
by knat_2
This still works great! I just installed it with no problems! Thanks for all your hard work!

Re: Myth II 1.8.0 Final

Posted: Sat Sep 13, 2014 12:42 pm
by Road
juliocpaes wrote:
vinylrake wrote:I know it's off track, but that picture of the "HD" units is one of the funniest myth related pictures ever. The warrior drag queen is probably my favorite, although the evil clown wight comes in a close 2nd.
warrior drag queen // evil clown wight // yeah ! is + or - Image
Don't forget the knight wearing blush with the potato hand!

Re: Myth II 1.8.0 Final

Posted: Sat Sep 13, 2014 6:20 pm
by vinylrake
I remember the cross-dressing warrior but not his potato hand.

btw, though I am not a unit maker/3d-modeler I really respect the amount of work and skill that goes into unit making. That said, I never understand why some people post pictures designed to show off their creations when the pictures themselves undercut the intended effect. In this case from what I heard, pretty much everyone agreed the high resolution units looked pretty impressive, but those promo shots were just ridiculous.

No need to answer, and not aimed at you Road, just thinking out loud.

Re: Myth II 1.8.0 Final

Posted: Sun Sep 14, 2014 10:44 pm
by Road
They do look a lot better, just not too close up. The program that they had to suffer with is not an easy one to use and is very outdated. Without making them all from scratch in a whole different program they wont get too much better than that... at least from my limited experience trying to use that format.