Talk about anything here.
Unkfolt
Posts: 59 Joined: Fri Mar 19, 2004 5:15 pm
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by Unkfolt » Sat Mar 18, 2006 5:01 pm
One more thing I would recommend doing is making the tint of the iron trow's armor SLIGHTLY brighter. I understand that it's meant to look like old black cast iron, but it looks almost completely black and undetailed in some screenshots.
☼☼ Unkfolt
"Somewhere something incredible is waiting to be known."
-Carl Sagan
Floyd is Pink
Posts: 83 Joined: Wed Jun 29, 2005 11:09 pm
Location: palo alto, california
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by Floyd is Pink » Sat Mar 18, 2006 5:13 pm
zeph awesome work. this unit is good stuff, but i agree with some of the above posts, the bash sound needs something dramatic, and so does the death sound. love the unit zeph!
the longer you hold it, the warmer it gets.
Pyro
Bug Finder Extraordinaire
Posts: 4751 Joined: Sun Mar 21, 2004 2:14 pm
Location: Texas
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by Pyro » Sat Mar 18, 2006 6:04 pm
One thing I noticed in The Stair of Grief is that sometimes his feet and his hammer go ungerground. They get cut off. The hammer only in the idle sequences. And well his dead body does this as well. Is there a way to fix that stuff?
carlinho(not logged in)
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by carlinho(not logged in) » Sat Mar 18, 2006 8:37 pm
Unkfoldt!!!!!
you are back!!!!!
or is it just a mirage?
William Wallet
Posts: 1494 Joined: Tue Mar 30, 2004 9:40 am
Location: Perth Australia
Contact:
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by William Wallet » Sat Mar 18, 2006 10:44 pm
Don't worry about making the sounds in Amber dude, just make a new aiff or wav file that has two correctly timed footsteps in it.
Okay I got the models but now I'm too dumb to do anything with 'em
lank
Posts: 766 Joined: Tue Mar 02, 2004 1:46 am
Location: Sydney, NSW, Australia
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by lank » Sat Mar 18, 2006 10:50 pm
zeph, the three sounds might work with the first sound being played on the first frame, the key sound being played on the key frame (like attacks producing projectiles on the key frame) and the last sound on the last frame.
it's been a while since i've looked at amber, but that's how my gut tells me it probably works.
* t o o t *
Zeph
Posts: 1019 Joined: Wed Apr 13, 2005 4:57 pm
Location: Montreal
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by Zeph » Sun Mar 19, 2006 12:53 am
William Wallet wrote: Don't worry about making the sounds in Amber dude, just make a new aiff or wav file that has two correctly timed footsteps in it.
and how do I export myth sounds into .wav format
:) Da Cid (: McCl
Posts: 380 Joined: Fri Jan 07, 2005 9:45 pm
Location: Perth Australia.
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by :) Da Cid (: McCl » Sun Mar 19, 2006 6:12 am
You, uuh... you...
Can I have that fat trow, Zeph?
-TGP-
Having fun with poser horses and pasted-on Warrior torsos since 1990!™
William Wallet
Posts: 1494 Joined: Tue Mar 30, 2004 9:40 am
Location: Perth Australia
Contact:
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by William Wallet » Sun Mar 19, 2006 8:38 am
Zeph wrote: William Wallet wrote: Don't worry about making the sounds in Amber dude, just make a new aiff or wav file that has two correctly timed footsteps in it.
and how do I export myth sounds into .wav format
I could record the sound you're using as a footstep using WireTap or something similar, and then merely make a new sound out of that or whatever!
Okay I got the models but now I'm too dumb to do anything with 'em
Zeph
Posts: 1019 Joined: Wed Apr 13, 2005 4:57 pm
Location: Montreal
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by Zeph » Sun Mar 19, 2006 11:11 am
i got it!
what lank said worked. For some reason it wasnt working before, oh well :: shrugs ::
the trow iron warrior is finished.
William Wallet
Posts: 1494 Joined: Tue Mar 30, 2004 9:40 am
Location: Perth Australia
Contact:
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by William Wallet » Sun Mar 19, 2006 1:43 pm
Rock on!
Okay I got the models but now I'm too dumb to do anything with 'em
lank
Posts: 766 Joined: Tue Mar 02, 2004 1:46 am
Location: Sydney, NSW, Australia
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by lank » Mon Mar 20, 2006 2:37 am
woot!
* t o o t *
Lugas
Posts: 531 Joined: Fri Feb 03, 2006 4:20 pm
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by Lugas » Mon Mar 20, 2006 11:31 am
I'd say rock on too if my iMac didn't die. Mind it is very very old.
*sobs*
Click on the picture below for my Myth 2 scenario.
Zeph
Posts: 1019 Joined: Wed Apr 13, 2005 4:57 pm
Location: Montreal
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by Zeph » Tue Mar 21, 2006 9:56 am
Trow Iron Warrior Final
Enjoy, if you don't like him you can change him
Put in your map!
My next map will feature him!
William Wallet
Posts: 1494 Joined: Tue Mar 30, 2004 9:40 am
Location: Perth Australia
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by William Wallet » Tue Mar 21, 2006 10:29 am
Gah if I were actually working on any project at the moment I'd not hesitate to throw him in!
Still, I suppose it won't hurt to experiment with him.
Well done Zeph!
Okay I got the models but now I'm too dumb to do anything with 'em