Myth ii v1.5 - tagset override setting

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Baak
Posts: 1109
Joined: Sat Mar 20, 2004 6:26 pm
Location: Mything

Post by Baak »

Hi All!

I read the following in the 1.5 Beta readme.pdf file:

2.3 Multiplayer

h) Plugins are now loaded in the order of unit tagsets first, mesh plugins second as they were
in 1.3, however a mapmaker can define a unit tagset to load last if they wish. This was
done to allow some old plugins that require the 1.3 ordering to work, while not removing the
benefits the 1.4 method provided for mapmakers.


This is great, but I need to know if the word "mapmaker" above is literal (i.e. this setting only happens from the map level) or if I - as a "mapmaker" making a unit tagset can create the unit tagset to load last.

Rocket Dorf Fest loads last in v1.4 and thus overrides 369 3rd party units. I want to be sure that I can tweak a setting in the RDF Unit Tagset that says: "load last".

Could you confirm this for me? Also, since Fear 1.3.5 is not yet public (as of my last checking), could you tell me what byte(s) to manually set to what value(s) in the tagset so I can test this behavior on the 1.5 beta?

Thanks in advance! :D
~Baak
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