[color=DFC99B]OK, so there I am, making final tweaks and additions to RotD as I await the next build of MII 1.5 to verify all is in order for release.
After adding this Dwarven Airship . . .
. . . to the Pathfinder Airstrike attack. I decide it needs to be modified a tad, so I extract the single Airship BMP, open it in PS, and proceed to add satchels to it and make a few other minor cosmetic touch ups.
As I am making these changes, Im wondering, "how did they manage to cram soo much detail into a 256 x 256 BMP ??"
When I was making units for MPC, I was told the max size a collection BMP could / should be was 256 x 256.
Anyways I check the Image size and its a whopping 385 x 657 !! :oO
Sooo, is there any real reason why collection BMPs normally dont exceed 256 x 256 OTHER THAN to keep the collection size down ??[/color]
Edited By GHOST® on 1084569001
Ftw !? :oo - Collection bmp maximum size ?
i only just thought of it, and i'm probably wrong, but maybe the 256 square was only for texture bitmaps. in fact i'm pretty sure that textures are limited to 256x256 (hence the 256x256 pixel submesh size, perhaps...).
if someone doesn't categorically know the answer it's certainly worth playing with. maybe bitmaps for units and scenery and projectiles can be (almost) arbitrarily sized.
*shrug*
if someone doesn't categorically know the answer it's certainly worth playing with. maybe bitmaps for units and scenery and projectiles can be (almost) arbitrarily sized.
*shrug*
*toot*
I think you're right lank. I know for certain that anything that is officially a "texture" in the collection ID maxes out at 256 x 256 (smaller sizes must be a power of two). Other collections probably could be any size because they don't have to be mapped to a geometric surface -- they're just a flat image on the screen. Making the airship bitmaps so big (and then scaling them back down in Fear) didn't make for an impractical file size for the collection because the airship doesn't have very many sequences.
Mauglir
[color=DFC99B]Hmmm, all very interesting. I havent had any issues at allwith the larger than norm BMP size on this collection, but I will keep an ear out for any who do to make sure. :o)
On another note, did some more creative Photoshopping, and with some help with ooga on the Amber end, the dorfs in this PROJ now move, with the center dorf pitching satchels like theres no tomorrow. ;o)[/color]
On another note, did some more creative Photoshopping, and with some help with ooga on the Amber end, the dorfs in this PROJ now move, with the center dorf pitching satchels like theres no tomorrow. ;o)[/color]
"Do you want to be healed now? Or would you prefer to bleed to death so I can try my hand at resurrection?"