Posted: Thu May 13, 2004 7:44 pm
[color=DFC99B]OK, so there I am, making final tweaks and additions to RotD as I await the next build of MII 1.5 to verify all is in order for release.
After adding this Dwarven Airship . . .
. . . to the Pathfinder Airstrike attack. I decide it needs to be modified a tad, so I extract the single Airship BMP, open it in PS, and proceed to add satchels to it and make a few other minor cosmetic touch ups.
As I am making these changes, Im wondering, "how did they manage to cram soo much detail into a 256 x 256 BMP ??"
When I was making units for MPC, I was told the max size a collection BMP could / should be was 256 x 256.
Anyways I check the Image size and its a whopping 385 x 657 !! :oO
Sooo, is there any real reason why collection BMPs normally dont exceed 256 x 256 OTHER THAN to keep the collection size down ??[/color]
Edited By GHOST® on 1084569001
After adding this Dwarven Airship . . .
. . . to the Pathfinder Airstrike attack. I decide it needs to be modified a tad, so I extract the single Airship BMP, open it in PS, and proceed to add satchels to it and make a few other minor cosmetic touch ups.
As I am making these changes, Im wondering, "how did they manage to cram soo much detail into a 256 x 256 BMP ??"
When I was making units for MPC, I was told the max size a collection BMP could / should be was 256 x 256.
Anyways I check the Image size and its a whopping 385 x 657 !! :oO
Sooo, is there any real reason why collection BMPs normally dont exceed 256 x 256 OTHER THAN to keep the collection size down ??[/color]
Edited By GHOST® on 1084569001