How  ya make invisable waves apprear and attack ?

A forum for discussing map making ideas and problems for the Myth series.
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Renwood

Post by Renwood »

on the map im making i need the invisable waves to spawn 1 after another. i also need to have the same wave respawn a few times i dunno how to script worth shit i allways seem to be missing the links or buttons needed in loathing to do anything.

thanks for any help

-Ren
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SCORCH
Posts: 56
Joined: Fri Mar 19, 2004 2:36 pm

Post by SCORCH »

[color=D7B35B]I could try to explain it but I tend to make it confusing so I will advise you to take a look at willow creek, the ghast actions are pretty simple.[/color]
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teepens
Posts: 162
Joined: Wed Mar 31, 2004 9:07 pm

Post by teepens »

Basically...

Unit Control
Link - Badasses
Visible
Activates on Success
Badasses Attack
Link - Badasses
- Goody Two Shoes as obje
Attack Nearest

That's basic. Badasses should be a container MA that's linked to the units you want to appear, use the parameter subj, monster identifier

For the goody two shoe thing, use obje, monster identifier

On the attack action, when you first make it, give it a trigger time of 2 to 3. set deactivates to never, and check off the flag no initial delay.
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