Myth ii 1.6 idea : incorporating status ailments?

A forum for discussing map making ideas and problems for the Myth series.
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trickstapriest
Posts: 20
Joined: Sat Jul 24, 2004 8:40 pm
Location: Kingston, Ontario

Post by trickstapriest »

This would take a bit of work, but not nearly as much as you would think as most of the functionality is already there. That is, it could use an Inventory, with some "projectiles" being given a flag that they go into the second list as opposed the first. If items in the inventory can't actually be selected, then it only exists to modify the character's stats. The hard part would be adding in more functionality in how an object can affect it's holder, and some "coding" to give the character an object when they are hit by another projectile.

It could add a whole lot in terms of what you can do. The only real reason why it can't be done (at least in some form) now is that I'd be leery about using up already existing slots, and the possibility that it could be fired off and "gotten rid of" that way.

Sound doable, masters of Myth?
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Road
Posts: 372
Joined: Fri Mar 19, 2004 3:23 pm

Post by Road »

ei: in wwii propack a unit wearing a flak vest but still being able to use an artfact that overrides the attack or replaces monstertag...sounds nice but thats withen the ability to use different ammo per different artifact mb. Im sure its on the wishlist :D
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