A forum for discussing map making ideas and problems for the Myth series.
mauglir
Posts: 444 Joined: Wed Mar 24, 2004 12:14 am
Location: Minneapolis, MN U.S.A.
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by mauglir » Wed Dec 08, 2004 2:12 pm
What is the limit for the number of unique artifacts on one mesh?
Mauglir
Graydon
Posts: 1605 Joined: Sun Mar 21, 2004 5:10 pm
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by Graydon » Wed Dec 08, 2004 2:14 pm
Maug... grab Build 246 of loathing. Under 'Mesh' Myrd has added a 'Mesh Limits' log... shows you X/ Y for pretty much everything on a mesh
mauglir
Posts: 444 Joined: Wed Mar 24, 2004 12:14 am
Location: Minneapolis, MN U.S.A.
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by mauglir » Wed Dec 08, 2004 2:35 pm
Cool -- didn't know that. In the meantime, if anyone knows off the top of their head what the number is I'd appreciate it. I'm at work, so I don't have any of my tools, but I'm bored, so I'd like to do some "planning"
Mauglir
ozone
Posts: 744 Joined: Wed Mar 24, 2004 5:05 pm
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by ozone » Wed Dec 08, 2004 4:56 pm
mauglir wrote: "planning"
hmmmmmmmmm
do it.
Myrd
Site Admin
Posts: 4031 Joined: Fri Mar 19, 2004 10:17 pm
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by Myrd » Wed Dec 08, 2004 6:09 pm
it's 128
ChrisP
Posts: 977 Joined: Fri Mar 12, 2004 10:57 pm
Location: Upstate New York
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by ChrisP » Thu Dec 09, 2004 10:37 pm
With a limit of 128, you can be planning for a long time.
mauglir
Posts: 444 Joined: Wed Mar 24, 2004 12:14 am
Location: Minneapolis, MN U.S.A.
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by mauglir » Fri Dec 10, 2004 10:00 am
Heh, no kidding. My initial, uniformed guess was 16 :0
Mauglir