Anyway to? - Anyway to?
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- Liu Xuande
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- iron
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It could be really nice to have actually. Imagine a solo level where the designer allowed you to choose different balances of unit types to tackle the level with. Could really add to interest and replayability.
That said, no you can't have unit trading the same as you do in multiplayer. You could script it though ... for instance imagine 3 (blue) armies and a green warrior at the start. You walk your warrior towards the army of choice, it turns green and the other two armies march away.
That said, no you can't have unit trading the same as you do in multiplayer. You could script it though ... for instance imagine 3 (blue) armies and a green warrior at the start. You walk your warrior towards the army of choice, it turns green and the other two armies march away.
- :) Da Cid (: McCl
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Yeah Liu, I think you missed the point.
I thought of doing a map where you can choose to train troops in a baracks a while back. Like you have a hero unit, and he can walk up to the building that, say, makes Warriors or Archers, and taunts in front of it. *pop!* Done! New troop. Have 20 second gaps between training or something.
But me? Script it? Jeeze, keep dreaming, I can't script for my life. Although it wouldn't be too hard, just tedious.
I thought of doing a map where you can choose to train troops in a baracks a while back. Like you have a hero unit, and he can walk up to the building that, say, makes Warriors or Archers, and taunts in front of it. *pop!* Done! New troop. Have 20 second gaps between training or something.
But me? Script it? Jeeze, keep dreaming, I can't script for my life. Although it wouldn't be too hard, just tedious.
- William Wallet
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Yeah, GHOST is the master of innovative taunt based scripts, like in Scourge of Belial, where if you taunt in the beginning, the units get automatically distributed based on how many teammates you have - a lazy captain's dream. Or Requiem, where if you don't have enough players to manage the huge army you start with, you can taunt away units you don't want, and the difficulty of the map is adjusted accordingly.
GHOST moved in late August / early September and planned to come back after settling into his new haunt. Guess it takes a while to hang the cobwebs just so and get the floorboards creaking at the right pitch.
GHOST moved in late August / early September and planned to come back after settling into his new haunt. Guess it takes a while to hang the cobwebs just so and get the floorboards creaking at the right pitch.
- William Wallet
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- TarousZars
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