Malice (and its partner app Spite) is Mac only. No idea where you can get that from ... perhaps clanplaid hotline?
GeomView is by the same author, runs natively on MacOSX or PC.
Mac version: http://hl.udogs.net/files/Uploads/GeomView_Mac.sit
PC: http://hl.udogs.net/files/Uploads/GeomView_PC.zip
Model making tutorial - a work in progress
thanks Iron!!!!!!!!!!!!!!!!!!!!!
I'm going to need to create some models for Classical Greece plugin.
So I'll try first to tweak some myth originals....
If you have any that could work let me know...
I'll use the models from the library map that look classic but I'll need new temples and houses and maybe a primitive lighthouse?
to create a classical greece city by the sea where hoplites could invade....
I'm going to need to create some models for Classical Greece plugin.
So I'll try first to tweak some myth originals....
If you have any that could work let me know...
I'll use the models from the library map that look classic but I'll need new temples and houses and maybe a primitive lighthouse?
to create a classical greece city by the sea where hoplites could invade....
Yeah carlinho has some great stuff. We all love his work over here at idiot. =-).
On another note, I've talked to killswitch and it looks like I'll be getting his code for geom view and plan to update it with a .skl exporter. We'll see what else after I get the code and get an idea what I'm getting myself into. =-D
On another note, I've talked to killswitch and it looks like I'll be getting his code for geom view and plan to update it with a .skl exporter. We'll see what else after I get the code and get an idea what I'm getting myself into. =-D
(AKA Captain Trips, Amadeus)
Very good tutorial Iron. You've always been good at writing clear, easy-to-read stuff.
I'd add a section about the surface edit tags in Vegas -- (Closest Z and Dependencies) they are extremely important for complex models.
I promise, once you get the hang of Dependencies, your whole approach to making models will change. You may find there are ways to bend the traditional rules for making "good" models. You'll find yourself carefully debating the size and the position of every polygon as you're creating them.
Sorry for dropping off the face of the earth so quickly. I remain very busy, but not with Myth these days. I have no plans to return to mapmaking at this time, but I remain interested in what you guys are doing. Maybe I can become the hermit sage people occasionally visit for tidbits of arcane knowledge.
I'd add a section about the surface edit tags in Vegas -- (Closest Z and Dependencies) they are extremely important for complex models.
I promise, once you get the hang of Dependencies, your whole approach to making models will change. You may find there are ways to bend the traditional rules for making "good" models. You'll find yourself carefully debating the size and the position of every polygon as you're creating them.
Sorry for dropping off the face of the earth so quickly. I remain very busy, but not with Myth these days. I have no plans to return to mapmaking at this time, but I remain interested in what you guys are doing. Maybe I can become the hermit sage people occasionally visit for tidbits of arcane knowledge.
Mauglir
Re: Model making tutorial - a work in progress
are these geomview files still on the tain somewhere?
looking for working links
to geom view mac and pc and quesa.dll file.
thanks
--found some versions in killswitch folder... might be good to have them in the useful tools folder... still looking for the dll and or a way to get quesa to work with osx. 10.6.8 seems 10.6 was the last version it worked for me on.
looking for working links
to geom view mac and pc and quesa.dll file.
thanks
--found some versions in killswitch folder... might be good to have them in the useful tools folder... still looking for the dll and or a way to get quesa to work with osx. 10.6.8 seems 10.6 was the last version it worked for me on.
if one does not learn from the failings of the past they are likely to suffer its return.
Re: Model making tutorial - a work in progress
Holy freaking shit Point, a 13 year necro almost to the day, really? You couldn't have just made a new post and linked to this?
I have GeomView, along with every Myth Tool that was ever made. Think I'm joking? I'm not.
I have GeomView, along with every Myth Tool that was ever made. Think I'm joking? I'm not.