importing models into m3
you might find more info on www.flyingflip.com they are working on M3 while here it's TFL and SB
3ds max is possible but only in versions 3 and 4. It may work in 5 but I haven ttested myself.
You'll need to grab the .skl exporter from the flyingflip hotline site. After that, you simple model and skin your model and go to 'file->export->FAKK2 Skeleton file (.skl)
That should do it.
For more complex models (trees that bend in the wind, units etc) you'll need to set up a skeletal system. Brainbug is 100% right about asking on flyingflip - I just happened to drop by here. If I'm there and you have a question about models I can answer it.
You'll need to grab the .skl exporter from the flyingflip hotline site. After that, you simple model and skin your model and go to 'file->export->FAKK2 Skeleton file (.skl)
That should do it.
For more complex models (trees that bend in the wind, units etc) you'll need to set up a skeletal system. Brainbug is 100% right about asking on flyingflip - I just happened to drop by here. If I'm there and you have a question about models I can answer it.
(AKA Captain Trips, Amadeus)