What is the difference between monster indentifier obje and enem? Currently I'm using obje for Player Forces as Targets but I've noticed in the solos they sometimes use enem........why is this?
Also what do you guys usually put when specifying power over distance threshold? I've experimented a little and sometimes the melee units still won't attack the closest character
difference between obje and enem? - plus power over distance threshold
"enem" only has one purpose as far as I know. If you make a TUNI that has the flag "enemy closer than radius" you will need to link it to a container with "enem" identifiers. For example, if you wanted to test whether the player's forces were near a thrall, you would make a TUNI that looks something like this:
TUNI player near thrall
Enemy Closer than Radius
Link: thrall
Player Forces as Enemies (uses the "enem" identifiers)
Activates on Success: Thrall Attack (or whatever)
The best power over distance threshold is usually 2. If that doesn't work, I don't know what to tell you. Most mapmakers use ATTA instead of MELE, even for melee units.
A-Red
TUNI player near thrall
Enemy Closer than Radius
Link: thrall
Player Forces as Enemies (uses the "enem" identifiers)
Activates on Success: Thrall Attack (or whatever)
The best power over distance threshold is usually 2. If that doesn't work, I don't know what to tell you. Most mapmakers use ATTA instead of MELE, even for melee units.
A-Red