Throwing some Mazz 5 units around - happy jesus?!

A forum for discussing map making ideas and problems for the Myth series.
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Brusier
Posts: 8
Joined: Sun Oct 30, 2005 7:25 pm
Location: uxbridge ma

Post by Brusier »

Some time back in October or November I was fiddling around with loathing and topaz, and I noticed something. In mazz 4 (or rotd beta!) you could take all of those spicey units, like the watcher, mazz, the pyro, the pf, the mort, and use them ordinarily in single player or multiplayer, outside of the map. However, the case with mazz 5 is that I can't. I went through the first 10 levels taking away light units, adding mazz, the pally, the pyro and electro (then later adding the pf, mort, and forest giant) adding more superior dark units, adding waves of thrall, lich, beholders, and the likings. then i go to test one of them (everything is still in the local, the original plugin and my edited maps, mind you) and the map loads, and then it crashes, as if it doesn't load. it's quick, its annoying. i am sad. :(

please help, i want to enjoy myth.
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ChrisP
Posts: 977
Joined: Fri Mar 12, 2004 10:57 pm
Location: Upstate New York

Post by ChrisP »

You'd have to post the contents of your Myth log afer a crash for me to be able to make real suggestons. Though what you want to achieve is certainly doable, chances are it'll require some work.
TB

Post by TB »

wtf happyjesus was my playmyth login. I DEMAND THAT YOU REMOVE THIS UNLICENSED REFERENCE TO ME
Brusier
Posts: 8
Joined: Sun Oct 30, 2005 7:25 pm
Location: uxbridge ma

Post by Brusier »

myth log :
---------------------
2005-12-24 12:02:39
Myth II Build 261 running under Modern Windows 5.010000 ----------------------------------------------
Error: Data Corrupted in .\Myth2Code\tag_files\tag_files.c, line #3619: the monolithic file 'plugins\black.gif' has no header
Error: Data Corrupted in .\Myth2Code\tag_files\tag_files.c, line #3619: the monolithic file 'plugins\blue.gif' has no header
Scanning for software devices...
Found 1 to use
Scanning for Direct3D devices...
Found 1 to use
Scanning for 3Dfx devices...
Found 0 to use
Scanning for OpenGL devices...
Found 1 to use
Using GDI for Input
Mouse appears to have 3 buttons and 3 axes.
Initialized for DirectSound3D using COM
Error: Data Corrupted in .\Myth2Code\tag_files\tag_files.c, line #3619: the monolithic file 'plugins\black.gif' has no header
Error: Data Corrupted in .\Myth2Code\tag_files\tag_files.c, line #3619: the monolithic file 'plugins\blue.gif' has no header
Error: Data Corrupted in .\Myth2Code\tag_files\tag_files.c, line #3619: the monolithic file 'plugins\yellow.gif' has no header
Loading Patch Files...
Patch 1.2
Patch 1.3
PlayMyth v1.2.1
PMI_Classic
Patch 1.4
Patch 1.4 Interface
Patch 1.5
Loading Patch Files Succeeded
Warning: Unable to find cutscene 'prologue.smk'.
Running OpenGL at 1280 x 1024, 16 bit
Starting mesh "Willow Creek"...
Error: File system Open in .\Myth2Code\definitions.c, line #499: couldn't read header for projectile group definition 'l es'.
Error: File system Open in .\Myth2Code\definitions.c, line #584: monster definition postprocess failed on 'warrior'.
Warning: Unable to find cutscene 'prologue.smk'.
Closing Myth.
--------------------


suck it damon.
Please remember that I am not responsible for any messages posted. I do not vouch for or warrant the accuracy, completeness or usefulness of any message, and am not responsible for the contents of any message. The messages express the views of the author of the message.
Brusier
Posts: 8
Joined: Sun Oct 30, 2005 7:25 pm
Location: uxbridge ma

Post by Brusier »

i am now going to delete warrior unit from that mesh...
Please remember that I am not responsible for any messages posted. I do not vouch for or warrant the accuracy, completeness or usefulness of any message, and am not responsible for the contents of any message. The messages express the views of the author of the message.
Brusier
Posts: 8
Joined: Sun Oct 30, 2005 7:25 pm
Location: uxbridge ma

Post by Brusier »

lol i deleted the warrior and it works fine :O
Please remember that I am not responsible for any messages posted. I do not vouch for or warrant the accuracy, completeness or usefulness of any message, and am not responsible for the contents of any message. The messages express the views of the author of the message.
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