Health Regeneration - How does one do it?

A forum for discussing map making ideas and problems for the Myth series.
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Lugas
Posts: 531
Joined: Fri Feb 03, 2006 4:20 pm

Post by Lugas »

This is part announcement:
I'm making a plugin about events that happen if Mazzarin did indeed kill Bahl'al The Watcher. I've made most of the units by using collections from Bungie, Iron and The Wood Out Back (more details will be on the read me if/when it's finished). I would like my hero units to be able to regenerate health (as well as Bahl'al). How can I do this in Fear?
Click on the picture below for my Myth 2 scenario.
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A-Red
Posts: 771
Joined: Fri Jul 23, 2004 8:36 pm

Post by A-Red »

You do it in Loathing, not Fear, because it requires script (well, there may be a tag equivalent, but the scripting will be easier). Just use a CTRL action that deactivates never and uses the flag "Raise Health." If you plug in a value for that flag, your unit will gain that amount of health per second. You will want to use a very low value (say, .1 or .01), or else you unit will go to full health in a matter of seconds.

A-Red
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