M3 graphics screwing - Losing skins for certain models

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Horus
Posts: 504
Joined: Fri Mar 19, 2004 10:07 pm
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Post by Horus »

Ok I have a G3 Mac running on OS 10.1.2, with Open GL graphic card, the problem is a number of my unit skins have dissappeared leaving them white on M3, I have not updated it either. At first when I got Myth 3 the Wolf Age, all my units had their skins, but eventually it seems the disk may have corrupted or something. Plus I crash at odd moments in game.

Units affected
Warlocks, Trow Priests, Spider God, Mjarin, Normal Myrk Mages, World Knot Pylons and maybe some I can't remember.

Heres a log that plain doesn't look right

05.09.104 21:08:14 Myth III running under MacOS ----------------------------------------------
screen_macos8.c, line #315: restore_device_gamma_ramp()
Running Main Screen at 640 x 480, 117 Hz, 16 bit
Running Main Screen at 640 x 480, 117 Hz, 16 bit
glVendor: ATI Technologies Inc.

glRenderer: Rage 128 OpenGL Engine

Error: File system Read in string_definitions.c, line #279: couldn't read tag header for string 'locl'.

glVendor: ATI Technologies Inc.

glRenderer: Rage 128 OpenGL Engine

Error: File system Read in string_definitions.c, line #279: couldn't read tag header for string 'locl'.

glVendor: ATI Technologies Inc.

glRenderer: Rage 128 OpenGL Engine

Error: File system Read in string_definitions.c, line #279: couldn't read tag header for string 'locl'.

Error: File system Read in string_definitions.c, line #279: couldn't read tag header for string '__'.

skins.cpp, line #353: skin texture 'dumm' is not jpeg-compressed
skins.cpp, line #353: skin texture 'bldt' is not jpeg-compressed
skins.cpp, line #353: skin texture '25is' is not jpeg-compressed
skins.cpp, line #353: skin texture 'dwdt' is not jpeg-compressed
definitions.c, line #510: couldn't read header for ambient sound definition 'wisc'.
Error: File system Read in string_definitions.c, line #279: couldn't read tag header for string 'locl'.

definitions.c, line #510: couldn't read header for sound definition 'naep'.
Error: File system Read in string_definitions.c, line #279: couldn't read tag header for string 'locl'.

Error: File system Read in string_definitions.c, line #279: couldn't read tag header for string 'locl'.

glVendor: ATI Technologies Inc.

glRenderer: Rage 128 OpenGL Engine

Error: File system Read in string_definitions.c, line #279: couldn't read tag header for string 'cx15'.

Error: File system Read in string_definitions.c, line #279: couldn't read tag header for string 'locl'.
CIK
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Joined: Mon Mar 01, 2004 9:08 pm

Post by CIK »

It does sound like the tag files are corrupted. But with that said updating your OS X would be a good thing, followed by updating Myth III. I don't believe the Myth III update will even run on 10.1, though it may. Much time has passed since I put in the OS version checks.
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Orlando the Axe
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Post by Orlando the Axe »

i had 2 friends who had this problem when they first got myth 3, except i believe it happened on all the units. It was a video card issue I believe.
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Post by »

That sounds like a low memory problem. That happens when the program runs out of memory that it can (or thinks it can use)
Try giving M3 about 256MB of RAM. More if possible.
Also, whats the RAM size on your graphics card?
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GHOST®
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Post by GHOST® »

[color=DFC99B]Horus, *PLEASE!!* kill that purple text, gives me a migraine headache man. :o(

Besides, its not really a color suited for a god now is it ?? ;op[/color]
"Do you want to be healed now? Or would you prefer to bleed to death so I can try my hand at resurrection?"
Graydon
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Post by Graydon »

What's that supposed to mean Ghost? :: wonders if G is a sexist bastage :: :P And yea..I run my Myth 3 at like 512 megs of ram...runs quite nicely on full settings in prefs :)

Give it all the juice you can! And update to 10.2.8ish...I have told you before, and stand by it, I wouldnt update to 10.3 as it is recommended for G4 processors and up only....it would only cause havock on your machine i think. My 233 iMac is running 10.2.2 i think quite nicely.
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