Posted: Sun May 09, 2004 3:51 pm
Ok I have a G3 Mac running on OS 10.1.2, with Open GL graphic card, the problem is a number of my unit skins have dissappeared leaving them white on M3, I have not updated it either. At first when I got Myth 3 the Wolf Age, all my units had their skins, but eventually it seems the disk may have corrupted or something. Plus I crash at odd moments in game.
Units affected
Warlocks, Trow Priests, Spider God, Mjarin, Normal Myrk Mages, World Knot Pylons and maybe some I can't remember.
Heres a log that plain doesn't look right
05.09.104 21:08:14 Myth III running under MacOS ----------------------------------------------
screen_macos8.c, line #315: restore_device_gamma_ramp()
Running Main Screen at 640 x 480, 117 Hz, 16 bit
Running Main Screen at 640 x 480, 117 Hz, 16 bit
glVendor: ATI Technologies Inc.
glRenderer: Rage 128 OpenGL Engine
Error: File system Read in string_definitions.c, line #279: couldn't read tag header for string 'locl'.
glVendor: ATI Technologies Inc.
glRenderer: Rage 128 OpenGL Engine
Error: File system Read in string_definitions.c, line #279: couldn't read tag header for string 'locl'.
glVendor: ATI Technologies Inc.
glRenderer: Rage 128 OpenGL Engine
Error: File system Read in string_definitions.c, line #279: couldn't read tag header for string 'locl'.
Error: File system Read in string_definitions.c, line #279: couldn't read tag header for string '__'.
skins.cpp, line #353: skin texture 'dumm' is not jpeg-compressed
skins.cpp, line #353: skin texture 'bldt' is not jpeg-compressed
skins.cpp, line #353: skin texture '25is' is not jpeg-compressed
skins.cpp, line #353: skin texture 'dwdt' is not jpeg-compressed
definitions.c, line #510: couldn't read header for ambient sound definition 'wisc'.
Error: File system Read in string_definitions.c, line #279: couldn't read tag header for string 'locl'.
definitions.c, line #510: couldn't read header for sound definition 'naep'.
Error: File system Read in string_definitions.c, line #279: couldn't read tag header for string 'locl'.
Error: File system Read in string_definitions.c, line #279: couldn't read tag header for string 'locl'.
glVendor: ATI Technologies Inc.
glRenderer: Rage 128 OpenGL Engine
Error: File system Read in string_definitions.c, line #279: couldn't read tag header for string 'cx15'.
Error: File system Read in string_definitions.c, line #279: couldn't read tag header for string 'locl'.
Units affected
Warlocks, Trow Priests, Spider God, Mjarin, Normal Myrk Mages, World Knot Pylons and maybe some I can't remember.
Heres a log that plain doesn't look right
05.09.104 21:08:14 Myth III running under MacOS ----------------------------------------------
screen_macos8.c, line #315: restore_device_gamma_ramp()
Running Main Screen at 640 x 480, 117 Hz, 16 bit
Running Main Screen at 640 x 480, 117 Hz, 16 bit
glVendor: ATI Technologies Inc.
glRenderer: Rage 128 OpenGL Engine
Error: File system Read in string_definitions.c, line #279: couldn't read tag header for string 'locl'.
glVendor: ATI Technologies Inc.
glRenderer: Rage 128 OpenGL Engine
Error: File system Read in string_definitions.c, line #279: couldn't read tag header for string 'locl'.
glVendor: ATI Technologies Inc.
glRenderer: Rage 128 OpenGL Engine
Error: File system Read in string_definitions.c, line #279: couldn't read tag header for string 'locl'.
Error: File system Read in string_definitions.c, line #279: couldn't read tag header for string '__'.
skins.cpp, line #353: skin texture 'dumm' is not jpeg-compressed
skins.cpp, line #353: skin texture 'bldt' is not jpeg-compressed
skins.cpp, line #353: skin texture '25is' is not jpeg-compressed
skins.cpp, line #353: skin texture 'dwdt' is not jpeg-compressed
definitions.c, line #510: couldn't read header for ambient sound definition 'wisc'.
Error: File system Read in string_definitions.c, line #279: couldn't read tag header for string 'locl'.
definitions.c, line #510: couldn't read header for sound definition 'naep'.
Error: File system Read in string_definitions.c, line #279: couldn't read tag header for string 'locl'.
Error: File system Read in string_definitions.c, line #279: couldn't read tag header for string 'locl'.
glVendor: ATI Technologies Inc.
glRenderer: Rage 128 OpenGL Engine
Error: File system Read in string_definitions.c, line #279: couldn't read tag header for string 'cx15'.
Error: File system Read in string_definitions.c, line #279: couldn't read tag header for string 'locl'.