I suggest instead of rewarding players with points for Kills, all the players in a victory should be awarded points based on the TEAM's remaining % of units/
Or, at least ad this statistic (weighted a lot heavier than Kills) to the scoring.
Most of the unofficial mazz records aren't about who had X kills, but what team won with the highest % of units.
I think this will make for some more challenging, interesting games too.
I like being pally.
mazz 6 scoring, or stop kill whooring before it's too late!
- buckweaver
- Posts: 45
- Joined: Tue May 25, 2004 10:29 pm
A simple formula would be
score = team_remaining_% * difficulty / initial_player_count, where difficulty=1,2,3,4,5 for timid,simple,normal,heroic,legendary
and the rule that if any player gets a higher score for any difficulty level (even with the same people), it replaces his previous score (not add 10%).
Right now you get 10% additional points for any subsequent win with someone new. This is a strange rule from a record keeping point of view, but I see that it encourages people to replay the game with new people (instead of pw'ing them out). ChrisP is a philanthropist!
score = team_remaining_% * difficulty / initial_player_count, where difficulty=1,2,3,4,5 for timid,simple,normal,heroic,legendary
and the rule that if any player gets a higher score for any difficulty level (even with the same people), it replaces his previous score (not add 10%).
Right now you get 10% additional points for any subsequent win with someone new. This is a strange rule from a record keeping point of view, but I see that it encourages people to replay the game with new people (instead of pw'ing them out). ChrisP is a philanthropist!