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Timid, Simple, Normal - any difference?
Posted: Sun Jan 21, 2007 8:07 am
by gugusm
Is there any difference between these difficulties? I'm looking at the script and I can't see anything.
Posted: Sun Jan 21, 2007 9:08 am
by Zeph
on timid your units take much less dmg from the enemy and deal more dmg to enemies. Simple is less apparant, normal is... normal like in multiplayer and i'll let you guess heroic and legendary.
Posted: Sun Jan 21, 2007 10:26 am
by Phex
Zeph wrote:on timid your units take much less dmg from the enemy and deal more dmg to enemies. Simple is less apparant, normal is... normal like in multiplayer and i'll let you guess heroic and legendary.
I am not sure if this is correct. I always thought that only unit count and scripted actions might change according to difficulty while the units themselves stay the same.
Posted: Sun Jan 21, 2007 10:43 am
by ozone
What zeph is talking about is on solo/co-op. There is no change in damage ratios depending on difficulty level when playing or making a multiplayer map but there is on solo/co-op.
Posted: Sun Jan 21, 2007 11:55 am
by gugusm
To be clear, I meant solo/co-op. So these damages are changing automatically together with difficulty change? And there aren't any damage difference between normal, heroic and legendary, I think? Cause on heroic and legendary only unit count and scripting does matter, like Phex wrote(?)
Posted: Sun Jan 21, 2007 1:26 pm
by Tireces
OK there for sure is a diffirence but does any1 know what exactly changes - lets say on leg : light units have weaker damage or dark units have better resistance ? Also if light units damage on normal difficulty is 100% so whats on heroic and legendary ( 80% and 60% or 75% and 50 % or....) ?
Posted: Sun Jan 21, 2007 7:19 pm
by ChrisP
Timid = Player units resist damage better, giving them an equivalent of 200% health. Enemy AI units attack slower with a 1 second additional pause between attacks.
Simple = Player units have a 120% or 125% health equivalent, I'm not exactly sure which. Enemy AI units have an additional .5 second pause between attacks.
The above only applies in solo/co-op, of course. No non-scripted adjustments for Normal through Legendary.
Posted: Mon Jan 22, 2007 8:47 am
by gugusm
Thanks, ChrisP. It makes all clear.
Posted: Mon Jan 22, 2007 12:10 pm
by Tireces
ChrisP wrote:Timid = Player units resist damage better, giving them an equivalent of 200% health. Enemy AI units attack slower with a 1 second additional pause between attacks.
Simple = Player units have a 120% or 125% health equivalent, I'm not exactly sure which. Enemy AI units have an additional .5 second pause between attacks.
The above only applies in solo/co-op, of course. No non-scripted adjustments for Normal through Legendary.
So this only matter of light units health and dark units attack speed, right ?
And how about heroic and legendary levels ?
Posted: Mon Jan 22, 2007 1:24 pm
by gugusm
Tireces wrote:And how about heroic and legendary levels ?
ChrisP wrote: "No non-scripted adjustments for Normal through Legendary."
So, that means you have to script it to make it harder, like adding only Heroic or Legendary units or making some other obstructive actions.
Posted: Mon Jan 22, 2007 3:47 pm
by Graydon
I always was under the imperssion that Timid---Legendary went something like this... and I recall reading it somewhere Bungie related years ago:
Timid Player takes 1/10th damage
Simple Player takes 1/2 damage
Normal Player takes 1.0 damage
Heroic Player takes 1.5 damage
Legendary Player takes 2.0 damage
Not to mention that WITH the scripting and unit settings, you can increase difficulty with monster counts as well. Ie 20 units on timid, but 100 on leg, increasing by 20 each difficulty level as you go up.
The possabilities are endless.
Posted: Mon Jan 22, 2007 4:59 pm
by gugusm
Graydon wrote:I always was under the imperssion that Timid---Legendary went something like this... and I recall reading it somewhere Bungie related years ago:
Timid Player takes 1/10th damage
Simple Player takes 1/2 damage
Normal Player takes 1.0 damage
Heroic Player takes 1.5 damage
Legendary Player takes 2.0 damage
Hmm, on Timid Player takes only 1/10th damage? Maybe these informations are from Bungie, but I don't think it's true
But maybe I'm wrong, though ChrisP wrote something different.
Posted: Mon Jan 22, 2007 6:14 pm
by Graydon
In all honesty, I'd trust chris' stats, cause he made mazz, and difficulty in that is a HUGE factor, especially in Mazz 6.
Posted: Mon Jan 22, 2007 7:51 pm
by ChrisP
Yeah, my stats above are correct. I tested them a long time ago, and more recently Myrd confirmed them by looking at the code.
Interestingly, the bonus in TFL is x8 player health for Timid and x2 player health for Simple. On one hand, Bungie made the easy difficulties much harder in SB, but they also compensated by allowing solo players to slow the game down to 1/2 speed.
Posted: Mon Jan 22, 2007 9:05 pm
by iron
Heh, and then we compensated even further by allowing slowdowns to 1/4 speed from v1.4 onwards