Myth II crashing after each single player level

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morcarag
Posts: 4
Joined: Sat Feb 10, 2007 11:21 am

Myth II crashing after each single player level

Post by morcarag »

I recently discovered Project Magma and I'm thrilled by the prospect of replaying Myth II on my Intel Mac (iMac running OS X 10.4.8 with all the latest updates & 1 GB RAM).

I installed Myth II by downloading the 1.5.1 auto-updater and running install from there. Then I downloaded the 1.6 update and copied the files over as instructed in the readme allowing the 1.6 files to overwrite the 1.5.1 files whenever asked.

My problem is this: Whenever I beat a single player level the game crashes after reading the voice over for the next level, but before loading that level. Thankfully my progress is recorded so I can start a new single player game at the next level I've unlocked.

The game is playable in this manner but it's frustrating to have to restart the game after each level, and not to be able to build up heros from battle to battle. Does anyone have any suggestions about what might be causing these crashes?

I appreciate any and all help.

Cheers,
Morcarag
Myrd
Site Admin
Posts: 4034
Joined: Fri Mar 19, 2004 10:17 pm

Post by Myrd »

Can you send a crash report (either show when you click "Send to Apple" - but don't send it, just copy it from there), or using /Applications/Utilities/Console.app and browse through the logs, of the crash to myrd -at- projectmagma.net. Thanks.
morcarag
Posts: 4
Joined: Sat Feb 10, 2007 11:21 am

Post by morcarag »

I'll check in the log files, when Myth II crashes it doesn't trigger a "this program has unexpected quit" pop-up with an option to send to apple. It simply quits out.

UPDATE:
Ok I found the log file and I emailed it to you at the address you gave, I'll also copy it below just in case. I've repaired permissions in the hopes that might help but no dice, same issue.

**********

Host Name: newMac
Date/Time: 2007-02-10 10:21:58.886 -0500
OS Version: 10.4.8 (Build 8L2127)
Report Version: 4

Command: Myth II 1.6
Path: /Applications/Games/Myth II Æ’/Myth II 1.6(Universal).app/Contents/MacOS/Myth II 1.6
Parent: WindowServer [77]

Version: 1.6.0 (1.6.0)

PID: 846
Thread: 0

Exception: EXC_BAD_ACCESS (0x0001)
Codes: KERN_INVALID_ADDRESS (0x0001) at 0x69662585

Thread 0 Crashed:
0 net.projectmagma.myth2 0x0009e5bb maintain_target_number_of_projectiles + 372 (local_projectiles.c:1555)
1 net.projectmagma.myth2 0x0009e862 new_local_projectile_group + 559 (local_projectiles.c:467)
2 net.projectmagma.myth2 0x0002c11b create_media_local_projectile_groups + 152 (mesh.c:962)
3 net.projectmagma.myth2 0x0002c387 initialize_mesh_for_new_map + 578 (mesh.c:437)
4 net.projectmagma.myth2 0x000c5ab6 initialize_myth_for_new_map + 984 (myth.c:559)
5 net.projectmagma.myth2 0x000c741d begin_game + 22 (main.c:1902)
6 net.projectmagma.myth2 0x000c8e0a change_game_state + 198 (main.c:1623)
7 net.projectmagma.myth2 0x000c9278 update_game_state + 145 (main.c:1477)
8 net.projectmagma.myth2 0x000c92a5 update_everything + 25 (main.c:513)
9 net.projectmagma.myth2 0x000caf95 main + 72 (main.c:370)
10 net.projectmagma.myth2 0x00002a62 _start + 216
11 net.projectmagma.myth2 0x00002989 start + 41

Thread 1:
0 libSystem.B.dylib 0x90048a47 semaphore_timedwait_signal_trap + 7
1 ...ple.CoreServices.CarbonCore 0x90cdd0ab TSWaitOnSemaphoreCommon + 163
2 ...ple.CoreServices.CarbonCore 0x90ce409d TimerThread + 87
3 libSystem.B.dylib 0x90023d87 _pthread_body + 84

Thread 2:
0 libSystem.B.dylib 0x90009857 mach_msg_trap + 7
1 com.apple.CoreFoundation 0x9082969a CFRunLoopRunSpecific + 2014
2 com.apple.CoreFoundation 0x90828eb5 CFRunLoopRunInMode + 61
3 com.apple.audio.CoreAudio 0x9145c8da HALRunLoop::OwnThread(void*) + 158
4 com.apple.audio.CoreAudio 0x9145c6f5 CAPThread::Entry(CAPThread*) + 93
5 libSystem.B.dylib 0x90023d87 _pthread_body + 84

Thread 0 crashed with X86 Thread State (32-bit):
eax: 0x69662067 ebx: 0x00000000 ecx: 0x57fe6c2d edx: 0x0000051e
edi: 0x01638200 esi: 0x01847a00 ebp: 0xbfffec98 esp: 0xbfffec10
ss: 0x0000001f efl: 0x00210206 eip: 0x0009e5bb cs: 0x00000017
ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037

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morcarag
Posts: 4
Joined: Sat Feb 10, 2007 11:21 am

Post by morcarag »

Dunno if it helps or not but I did another test. I beat a level I'd already beaten to see if it would still crash going to the next level (which I had already unlocked before). Sure enough it still crashes.

So the error seems to relate to loading from one level to another, not from unlocking a new level and loading it. I have no idea if that helps narrow things down at all.

Cheers,
morcarag
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