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Myth II: Importing Sounds

Posted: Tue Mar 27, 2007 9:37 am
by Taskman
Fear 1.5 Documentation states I need 16-bit, 22 kHz AIFF sounds, but doesn't mention a number of other things I need to know:

Encoding: PCM, µ-Law, IMA, A-Law, MACE-3 or MACE-6?
Sampling Rate: 22050 Hz or 22254 Hz?

Thanks. :)

Posted: Tue Mar 27, 2007 12:10 pm
by ozone
PCM, 22050 Hz seems to work

mono for ingame sounds
stereo for menu and solo-pregames

Posted: Tue Mar 27, 2007 5:45 pm
by Zeph
aiff on mac
wav on pc

Posted: Wed Mar 28, 2007 10:13 pm
by Sardonac
Hey guys I was directed here by another forumer after making this (my first) thread:http://projectmagma.net/forum/viewtopic.php?t=3119

Can you guys help at all?

Thanks in advance :)


Note: forgot to also ask how to change hints :)

Posted: Thu Mar 29, 2007 10:30 am
by Khadrelt
Hints are easy to change - they're stored in Fear as string lists. Just make a string list tag, separate each hint with a hard return, and then set that tag in your map's Hints List in the Meshes part of Fear.

You should read through the Fear and Loathing documentation that comes with them - they have most of the information you'll need.

Posted: Thu Mar 29, 2007 4:06 pm
by Zeph
don't hijack other people's thread......