Found a Game Similar to Myth

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BBQ
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Found a Game Similar to Myth

Post by BBQ »

Below is the link:
www.chroniclogic.com/ke.htm

The game is called Kingdom Elemental. While there are a lot of differences (small maps, no multiplayer, and no terrain elevation advantages for units), there are a lot of similarities (medival theme, real time tactical so no resource gathering, unit trading, skirmish option similar to myth multi but not in the demo version, various tactics win not just sending your blob to the enemy base, etc).

The game is made by an indie game maker so it's a little rough around the edges and doesn't have a great deal of polish, but I found it addictive like Myth is.

That would be the end of the story and I'd chalk this game up to fun and decently made w/out a huge budget, but then I saw the following link:
www.gametunnel.com/articles.php?id=598

I thought some of that article was intriguing - especially the multiplayer option for the sequel. If he could release it w/multi and make the maps bigger, his game would make a pretty good shadow of Myth.

- - - - -

Of course all this makes me wonder why it is that project magma can't get together to make an open source myth style game. It seems like the talent is definately there what with the great maps and the many patch improvements. I'm sure there are obstacles I don't know about tho.


BBQ
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Post by Death's Avatar »

Heh, No mac version!

-DA
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PrplPplEater
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Post by PrplPplEater »

I'm sure there are obstacles I don't know about tho.

Time is a helluva obstacle I would think.

I would think it's a very drastically different thing to work on and extend an existing engine versus build a new one from scratch.
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Post by vinylrake »

PrplPplEater wrote:
I'm sure there are obstacles I don't know about tho.

Time is a helluva obstacle I would think.

I would think it's a very drastically different thing to work on and extend an existing engine versus build a new one from scratch.
The analogy doesn't entirely fit, but think of the difference between rebuilding or increasing the performance of an existing engine vs building an entirely new engine from scratch. That's kind of like the level of difficulty and time involved between extending Myth and building a Myth-like replacement from the ground up.
Lots of Myth stuff at http://mythgraveyard.org.
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Post by BBQ »

@DA

True enough. He wants to release a Mac and Linux version but it depends on how well the Win version sells. Indie projects don't have cash to burn like some of the commercial publishers and I don't think creating for multiple platforms is as easy as flipping a switch. I guess he had to make some tough choices.

@PrplPplEater

From the ground up would give the best control, but I was actually thinking of modifying an existing engine or using some already made tools. Honestly, I have no idea how this would work as I'm not a programmer type. But I see things that look like they could be used to make a Myth style game. Such as:

The Torque Game Engine
http://www.garagegames.com/products/torque/tge/

Glest
http://www.glest.org/en/index.html

Ogre
http://www.ogre3d.org/

Ground Control is freeware now
http://en.wikipedia.org/wiki/Ground_Control


These won't work I guess since there hasn't been talk about using them for Myth, but maybe there's something else out there.

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Post by Archer »

BBQ wrote:I don't think creating for multiple platforms is as easy as flipping a switch.
That depends entirely on the choices you make during design and coding.

~J
Failure: when your best just isn't good enough.
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Post by vinylrake »

BBQ wrote:@DA
.. But I see things that look like they could be used to make a Myth style game. Such as:

The Torque Game Engine
http://www.garagegames.com/products/torque/tge/

Glest
http://www.glest.org/en/index.html

Ogre
http://www.ogre3d.org/

Ground Control is freeware now
http://en.wikipedia.org/wiki/Ground_Control


These won't work I guess since there hasn't been talk about using them for Myth, but maybe there's something else out there.

BBQ
An issue that would eliminate two of them from consideration instantly would be that only one of them runs on Macs out of the box - Torque - and even for that one all the developer tools appear to be windows only.
Lots of Myth stuff at http://mythgraveyard.org.
Sometimes I put hard to find stuff in my my Udogs folder.
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Post by haravikk »

It really depends on what you'd think a Myth game would need. Many of those engines may have nice features, but really all that's needed is a decent graphical engine, things like physics can be done separately if need-be, as Myth doesn't really have vast physics requirements.

It's all about the game-play balance, and updated graphics are all you need on top of solid gameplay to get the attention of idiots who won't play a demo because "it just looks shit". Although that said, those same idiots are the ones who can't grasp Myth's gameplay anyway because they expect their mob of rushing troops to win and complain that their base won't produce any more units.
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Post by vinylrake »

haravikk wrote:...Although that said, those same idiots are the ones who can't grasp Myth's gameplay anyway because they expect their mob of rushing troops to win and complain that their base won't produce any more units.
Man, I have that problem all the time. I get halfway thru a ffa game and have 12% of my units left and everyone else has 98% I've wondered why I always seem to get stuck with the defective non-regenerating base.
Lots of Myth stuff at http://mythgraveyard.org.
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Post by Khadrelt »

Well, it's because in Unit Trading you probably never get the 'snow-white-stye-miner-dorfs-what-dig-up-jewels-to-hire-new-troops-with' units!
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Post by BBQ »

The magic word for bringing in new players is "FREE".

A new graphical engine would be great. Any way it happens, I'd love to see the community grow or at least evolve. That's basically the reason why I brought this topic up. I'm always looking for a game that is similar to Myth and so far I have failed to find it in Ground Control, Glest, Warcraft, Praetorians, Total War, etc. Truthfully I'm holding out hope that the Myth series will go open source sometime soon - unlikely as it seems. The best (and better) alternative would be for a new game similar to Myth be released as freeware. Sometimes I feel like the Myth community is stagnant. I'd almost rather see a new game and then either Myth players can move to it along with all the other non-Myth players that enjoy the new game or the people who think there's nothing better than Myth can stick with it. I'd just like to see at least one other game released that has the same mechanics as Myth.

I haven't seen this situation. If you have, let me know

BBQ
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