The map I'm working on currently uses a few of the stock Myth2 models, buildings mostly. Anyhow, for some reason, after I add model shading in Loathing, I get these thin, long shadows in random places around the map. I looked around the map and played with the shadow stuff in Loathing for a bit, but I couldn't get rid of them or figure out what caused them to show up. They only show up when I add model shading. My newbness has lead me to here once again to figure out why I'm having this problem.
What I do is export the shadow map (after I do the model shadows) and take the lines out in Photoshop. Once you do that, save and import it. It really isnt all that hard to do.
This tends to happen with model animations the most, sometimes they don't paint shadows at all, or they remove all shading from a chunk of map just to piss me off.