Model Shading Issue

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t o x y n
Posts: 146
Joined: Wed Jul 26, 2006 11:26 pm

Model Shading Issue

Post by t o x y n »

The map I'm working on currently uses a few of the stock Myth2 models, buildings mostly. Anyhow, for some reason, after I add model shading in Loathing, I get these thin, long shadows in random places around the map. I looked around the map and played with the shadow stuff in Loathing for a bit, but I couldn't get rid of them or figure out what caused them to show up. They only show up when I add model shading. My newbness has lead me to here once again to figure out why I'm having this problem.

Thanks. :D
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carlinho
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Post by carlinho »

it's not your newbness at all
I get the same and I still couldn't figure out what it is

are you on a pc?
somehow I get those on PC's
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t o x y n
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Post by t o x y n »

Nah, I'm on a mac, osx 10.2.8

This sucks, I'd really like to keep the model shading on the map, theres gotta be a way to get rid of them! :o
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ozone
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Post by ozone »

What I do is export the shadow map (after I do the model shadows) and take the lines out in Photoshop. Once you do that, save and import it. It really isnt all that hard to do.
do it.
t o x y n
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Post by t o x y n »

Zing!! Thanks ozone.

Yea, looks like a pretty easy solution, heh. I didnt even think about that.

thanks
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carlinho
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Post by carlinho »

very smart indeed!
thaks x 2!
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haravikk
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Post by haravikk »

This tends to happen with model animations the most, sometimes they don't paint shadows at all, or they remove all shading from a chunk of map just to piss me off.
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