First, thanks for everyone's help on the last problem. It's totally awesome to have that shit fixed.
So I have a question about ASS target dummies. Basically, an ASS target dummy (or any uncontrollable ASS target) shows up blue on the map. Unfortunately, I have a cmap which blends really well with the blue target dots. I can fix this by making the dummies controllable, which would make them green, but this means that one might accidentally control them in battle.
My question is: is there a way to cheat, and have them be green on the OH map but uncontrollable? I'm guessing no, but if anyone has any bright ideas...
Question: target dummies as ASS targets.
You could make them enemies (red dots, should look good) and also script them to not auto target anyone (I know they're just dummies, but you never know) and more importantly that no one auto targets them. That doesn't stop players attacking them...but don't players blow up pumpkins anyway?
Or you could make them not able to move anywhere (make their speed 0 and their terrain values 0 as well) and make them "controllable".
Or you could make them not able to move anywhere (make their speed 0 and their terrain values 0 as well) and make them "controllable".
Well, they can't walk anywhere already, so you don't have to change that.Lugas wrote:You could make them enemies (red dots, should look good) and also script them to not auto target anyone (I know they're just dummies, but you never know) and more importantly that no one auto targets them. That doesn't stop players attacking them...but don't players blow up pumpkins anyway?
Or you could make them not able to move anywhere (make their speed 0 and their terrain values 0 as well) and make them "controllable".
And I think it would be better option than your first proposal, the only issue is that you will be able to order them to go somewhere as you can do with normal units, though everywhere you click them to go to, red circle will appear.