M2 1.6.1 ideas thread

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Tireces
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M2 1.6.1 ideas thread

Post by Tireces »

AblitERateOR wrote:Wouldn't it be awfully nice if we could sort the post game stats by dmg or any of the columts? =D
Nice idea.
How about adding possibility to change "HEY!" for "PSSST!" or turn off both "HEY!" and "PSSST" completly from options menu ?
"As long as a single one of us stands..."
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Avatara
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Post by Avatara »

Are they making a new patch? I thought development had ceased...
Well, if we are giving ideas:

- "Fix" vTFL Journeyman (the graphics, flavor text, etc).
- There was some talk about a possible pathfinding bug in the MWC07 forums. If it is the one where a unit won't go in a straight line when attacking an enemy, I've seen it, specially when using trows.
- How you make archers or dorfs attack multiple enemies in Myth 2? In TFL and vTFL you just have to shift+click but I can't get it to work in M2. If this is absent M2, would it be much trouble to implement it?
- The option "Disable persistent formations" doesn't work properly every time. Now and then when you declare a formation and click on the ground, it will not put the units in formation. And yes, I'm the only one who uses this option.

Oh, and please, could the Windows Programmer from Magma look at this problem:
http://www.projectmagma.net/forum/viewt ... hlight=fps
Last edited by Avatara on Wed Aug 08, 2007 1:28 pm, edited 1 time in total.
feyd
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Post by feyd »

right click to orbit and camera speed adjustment bar would be great.
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Pyro
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Post by Pyro »

Avatara wrote:"Fix" vTFL Journeyman (the graphics, flavor text, etc).
Why? What is wrong with it?
feyd wrote:right click to orbit and camera speed adjustment bar would be great.
What do you mean right click to orbit? You can already orbit if you use the right buttons or if you have your prefs set so your mouse can orbit the camera when you drag it to a corner of the screen.

If you need to move your camera faster... you can just click on the overhead map and you are there. Faster isn't needed as long as we have that feature.
Last edited by Pyro on Wed Aug 08, 2007 4:20 pm, edited 1 time in total.
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Avatara
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Post by Avatara »

Pyro wrote:
Avatara wrote:"Fix" vTFL Journeyman (the graphics, flavor text, etc).
Why? What is wrong with it?
Nothing. :) I'm just nitpicking, cause that Jman use sprites, sounds(?) and flavor text from Myth 2.

And you quoted me wrong on the second issue. :wink:
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Pyro
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Post by Pyro »

Heh, sorry, fixed it. Yeah there are other units that use Myth 2 stuff rather than TFL stuff to keep the plugin size down of course. :)
Eddaweaver
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Post by Eddaweaver »

Shift Tab to toggle the overhead map's size.

Feyd:
http://hl.udogs.net/files/Uploads/--MYT ... rences.zip
feyd
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Post by feyd »

Thats cool. It's just going to take me a while to get used to the WSADQEZCX / In Myth III the right click would pan the screen. A little more comfortable for me. Just nitpickin really. Im a lazy bastard. :D At my resoltion the minimap is smaller than a dime. Thanks for the cam prefs file. I played around with it in fear and got a pretty good speed going. It would just be cool if that were part of the interface.
Zeph
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Post by Zeph »

1. A Out of Mesh Bound texture could be useful instead of the ugly buggy mesh bounds we have. Would be some king of skybox. Or maybe give the ability to choose that color in fear.

2. In loathing, mesh perimeters right and left are wrong.
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