units dissappearing

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carlinho
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units dissappearing

Post by carlinho »

so I added scenery and suddenly some units dissappeared from the game when I started it again
they show in loathing, but are gone when I play it.
in the mesh limits I'm way under the limits....
does scenery or models affect units or maybe somehow I went over the 400 limit without knowing it?

how can you tell how many units you have on the map at a certain time without having to estimate it by counting units by groups?
http://carlinho7.tripod.com
Home of ANCIENT and CLASSICAL GREECE plugin on the works.
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Zeph
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Post by Zeph »

make a geom with 1 second trigger, never deactivates, that finds all units on map and puts them in a separate SUBJ map action. Give it a debug action and then run the map. Go into myth log and you will see how many monsters were added to the SUBJ map action at every seconds.
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carlinho
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Post by carlinho »

sounds complicated, but I'll give it a try...
you don't have that scripted by any chance in a text format no?

hehehe

me: lazy bastard :oops:
http://carlinho7.tripod.com
Home of ANCIENT and CLASSICAL GREECE plugin on the works.
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Myrd
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Post by Myrd »

Check the limits in Myth by pressing shift + page-down.
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ozone
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Post by ozone »

I dont see units/monsters in that read out though...

objects
projectiles
local proj groups
explosions
MA param size

thats all you get...
do it.
Myrd
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Post by Myrd »

monsters are there if you watch it as a film, or if the "is complete" checkbox isn't set on it in fear
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ozone
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Post by ozone »

Myrd wrote:monsters are there if you watch it as a film, or if the "is complete" checkbox isn't set on it in fear
nice :)
do it.
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carlinho
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Post by carlinho »

that's pretty cool, thanks!
I'll try it out tonite!
http://carlinho7.tripod.com
Home of ANCIENT and CLASSICAL GREECE plugin on the works.
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carlinho
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Post by carlinho »

thanks Myrd!!!!!
evidently the units I had were more than 400....with that tip I figured it out pretty quickly!
http://carlinho7.tripod.com
Home of ANCIENT and CLASSICAL GREECE plugin on the works.
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