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units dissappearing
Posted: Wed Sep 05, 2007 4:06 am
by carlinho
so I added scenery and suddenly some units dissappeared from the game when I started it again
they show in loathing, but are gone when I play it.
in the mesh limits I'm way under the limits....
does scenery or models affect units or maybe somehow I went over the 400 limit without knowing it?
how can you tell how many units you have on the map at a certain time without having to estimate it by counting units by groups?
Posted: Wed Sep 05, 2007 7:41 am
by Zeph
make a geom with 1 second trigger, never deactivates, that finds all units on map and puts them in a separate SUBJ map action. Give it a debug action and then run the map. Go into myth log and you will see how many monsters were added to the SUBJ map action at every seconds.
Posted: Wed Sep 05, 2007 6:38 pm
by carlinho
sounds complicated, but I'll give it a try...
you don't have that scripted by any chance in a text format no?
hehehe
me: lazy bastard
Posted: Wed Sep 05, 2007 7:04 pm
by Myrd
Check the limits in Myth by pressing shift + page-down.
Posted: Wed Sep 05, 2007 7:13 pm
by ozone
I dont see units/monsters in that read out though...
objects
projectiles
local proj groups
explosions
MA param size
thats all you get...
Posted: Wed Sep 05, 2007 8:38 pm
by Myrd
monsters are there if you watch it as a film, or if the "is complete" checkbox isn't set on it in fear
Posted: Wed Sep 05, 2007 10:08 pm
by ozone
Myrd wrote:monsters are there if you watch it as a film, or if the "is complete" checkbox isn't set on it in fear
nice
Posted: Thu Sep 06, 2007 4:29 pm
by carlinho
that's pretty cool, thanks!
I'll try it out tonite!
Posted: Sat Sep 08, 2007 3:07 am
by carlinho
thanks Myrd!!!!!
evidently the units I had were more than 400....with that tip I figured it out pretty quickly!