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Sith Tagset? Where?
Posted: Tue Sep 18, 2007 12:49 pm
by Thedutchjelle
Does anyone knows if the Somewhere in the Heavens tagset is still somewhere out there? I found a few links going to the Mill
It has to be somewhere, or someone has to have it. I got Maramyth but it's rather disappointing that i can't use those units on other maps.
--Appearantly there is some site called Hl.Udogs that the entire planet but me knows about. Found Sith -- And bookmarking that site. To bad it looks terrible in a browser.
Posted: Tue Sep 18, 2007 1:52 pm
by PrplPplEater
Yes, it is available at the new Mariusnet website.... you should be able to find it Soon™.
Posted: Thu Sep 20, 2007 2:51 pm
by vinylrake
PrplPplEater wrote:Yes, it is available at the new Mariusnet website.... you should be able to find it Soonâ„¢.
In the meantime you can find it at:
http://hl.udogs.net/files/Gaming/ Myth Series/Myth II - Soulblighter/Maps, Plugins, & Conversions/Total Conversions
** sorry for the weirdness of the link, I can't figure out how to make bbcode recognize links that have spaces in them ***
Posted: Thu Sep 20, 2007 6:03 pm
by Frumius
vr's link is all weirded out for me, but you can find 'er here too:
http://www.orderofhpak.com/BattlePlan.php
Apparently, you can find this thing all over the place!
Posted: Tue Oct 23, 2007 5:36 pm
by oogaBooga
For the record, i've been paintakingly fixing all the terrible horrible inaccuracies in the hastily-developed SitH tagset - devlins are no longer blenders, juggernauts arent retarded and useless, and UNITS LIKE SPHT CAN ACTUALLY ATTACK UP CLOSE LIKE THEYRE SUPPOSED TO.
I call the project, "The Mjolnir Project", and its gotten so huge I decided to convert a lot of marathon: RED units as well.
I made completely new marine sprites by pasting legs and torsos together, so if anyone is interested enough to beta this thing with me and fine tune it,
ooga@myth4thewindage.com
-ooga
Posted: Tue Oct 23, 2007 9:36 pm
by Archer
oogaBooga, did you play Marathon: EVIL? Because while devlin being blenders may not be balanced, I really don't think I can agree that it's an "inaccuracy".
~J
Posted: Wed Oct 24, 2007 9:06 am
by vinylrake
oogaBooga wrote:I made completely new marine sprites by pasting legs and torsos together, so if anyone is interested enough to beta this thing with me and fine tune it,
ooga@myth4thewindage.com
Man those must be weird looking marines with no arms or heads.
Posted: Wed Oct 24, 2007 10:58 am
by Khadrelt
Archer wrote:...while devlin being blenders may not be balanced, I really don't think I can agree that it's an "inaccuracy".
Amen to that. The Devlins in the SitH tagset could attack from too far away, though, if you ask me. They had long claws, but the animation looked goofy - they'd park about 10 feet from the enemy unit and start shaking back and forth, and then that unit would suddenly be dead...