Projectile Type To Detonate - Takes a projectile type, defining a projectile type to create and detonate immediately.
Projectile Origin - Takes a world point, defining a the point to create the projectile at.
How do you use these options? For the first one I suppose I enter the code for the projectile or object? But I can't seem to do anything for the second. Clicking the add button does nothing and clicking a location doesn't do anything either.
Thanks
Never tried to use these but if I remember right they don't really work anyway.
The way the effects are achieved in levels like "Walls of Muirthemne" is that a special scenery item is placed on the model where the effect should originate, and its hit projectile group spawns the debris you require. You can adjust a scenery item's settings in Fear to make it advance a model animation and things as well.