Removing objects
Removing objects
While playing, there are too many objects in some moments in my map (well, not quite mine, I'm scripting it). And I think that it is possible to remove a big amount of them easily, but how can I do that?
Easiest way is to set them up with a life-span in Fear so they disappear after a while, you can use this to make them decay or such as well.
Just enter a value for lifespan and make sure that the projectile does not become dormant at rest (turn off detonates at rest if it is turned on as well, a lot of body parts that come with the game are for some reason).
Now your objects will disappear after a while!
Just enter a value for lifespan and make sure that the projectile does not become dormant at rest (turn off detonates at rest if it is turned on as well, a lot of body parts that come with the game are for some reason).
Now your objects will disappear after a while!
Biodegrader
No its not a feature you still have to set it for each and evrey bit thats comes out from people getting killed or blown up.
on the Myth 4 tagset a.k.a Our farewell
We have a biodegrader for pretty much evreything.
We like to leave the metal bits like swords and axes. so normaly a thrall that gets blown up turns into a bunch of bodie parts plus their weapon.
and in the end you want evreything but the units weapon and or just their heads left. this way even with all the bodie parts gone you can still see the numbers that were killed, from the amount of weapons on the ground or a pure headcount of the heads laying around hehehe!
Feel free to open up our farewell b39 (TWA) tagset and see just how ooga did this for each unit.
www.myth4thewindage.com downloads section
-Renwood
on the Myth 4 tagset a.k.a Our farewell
We have a biodegrader for pretty much evreything.
We like to leave the metal bits like swords and axes. so normaly a thrall that gets blown up turns into a bunch of bodie parts plus their weapon.
and in the end you want evreything but the units weapon and or just their heads left. this way even with all the bodie parts gone you can still see the numbers that were killed, from the amount of weapons on the ground or a pure headcount of the heads laying around hehehe!
Feel free to open up our farewell b39 (TWA) tagset and see just how ooga did this for each unit.
www.myth4thewindage.com downloads section
-Renwood
Persica purnus constans dum orbis exustio. Exsequor exequor!
Thanks Zeph, it works fine.
To A-Red: Yes, I know, I like to see every of these pieces lying on the ground, but I'll have to do some reducing.
And Rift, yes, it is your map and it will be necessary to make this biodegrade for Thrall who are respawning, because if you are killing them very quickly, there will be tons of their pieces after some time. But everything apart it is OK.
To A-Red: Yes, I know, I like to see every of these pieces lying on the ground, but I'll have to do some reducing.
And Rift, yes, it is your map and it will be necessary to make this biodegrade for Thrall who are respawning, because if you are killing them very quickly, there will be tons of their pieces after some time. But everything apart it is OK.