Movement at the station

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iron
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Movement at the station

Post by iron »

http://www.projectmagma.net/~melekor/tm ... ooming.avi

You might need VLC to get it to play.

1.7's progressing slowly - sorry no word yet on release dates or full feature lists.
...playing as long5hot on War Thunder
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Post by Death's Avatar »

Yay!
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Post by lank »

nifty!
*toot*
Zeph
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Post by Zeph »

neat! now we need to make high res overhead maps!
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Horus
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Post by Horus »

Zeph wrote:neat! now we need to make high res overhead maps!
Oh dear Gods, what have you people unleashed! :lol:
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iron
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Post by iron »

anyone notice the detail layer on the colormap? Its hard to see in a low-res video, but its there...
...playing as long5hot on War Thunder
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carlinho
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Post by carlinho »

it's definitely there .... :shock:
can't believe that's real
tell us the truth, you did it in after effects that's why the video is so short...

now you need to release that...don't leave us here drooling!!!!
hahaha


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Zeph
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Post by Zeph »

iron wrote:anyone notice the detail layer on the colormap? Its hard to see in a low-res video, but its there...
oh sweet, can definately see it by the dwarf's feet :)
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Frumius
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Post by Frumius »

Very nifty and nice. It's going to be fun 8)
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Post by Eddaweaver »

What are we seeing - is the overhead map upsizing to 4x and 9x the normal size when toggled?

I don't mean to sound ungrateful but is the 2s transition delay compulsory?

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Zeph
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Post by Zeph »

I tried to move the camera when watching that video :(
t o x y n
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Post by t o x y n »

nice

quick question: Can players scale the OHM bigger AND smaller than the original size or just bigger?
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Post by zach »

16bit make the jump
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Post by Eddaweaver »

t o x y n wrote:nice

quick question: Can players scale the OHM bigger AND smaller than the original size or just bigger?
I don't think it'd be practical or useful to resize it smaller.
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Post by t o x y n »

.....


The question was asked because of some things that are in development.
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