Special Forces2 -- public beta
enjoy
![Very Happy :D](./images/smilies/icon_biggrin.gif)
No actually that isnt a bug... Most units can pick up the others ammo and use it. I think it adds a lil twist to gameplay that any unit could have any weapon. If you notice any other soldier unit can pick up the nade launchers on the ground and use them as well by targeting half way to target. This may not seem "real" but it is FUN and to me thats more important...Roc wrote:I discovered something strange. The Green Beret can launch 4sec nades and red smoke grenades with his launchernot a bug?
Any way I can get a screenshot of this lazy peasant woman that wont board the huey? ARRGH!Scratch wrote:There's one stubborn village woman in the (SE?) corner (next to the plow repair shack) who sometimes just refuses to board the copter, facilitating the need to subject her to "meeting her maker".
Sometimes it seems that although snipers can shoot you, even though you are in sight range, you have to rotate the camera or wiggle it to make the little priçk stay there. Sometimes the model just covers it up since only part of the body sticks up past the roof peak. Not a big deal.
The games (coop and multi) should end when all the player controllable units die. Right now you gave to cancel the coop and in multi you hafta kill all the radar. I think I remember you and Zeff mentioning it was an easy fix. If so.... nm this paragraph.
Another thing, THE VILLAGE IS VERY MUCH ANTI-RAMBO. It would be nice for the team captain to be able to auto-nuke some ramboing fool who won't listen to orders! (j/k, mb)
Oh yeah, why are some fish targetable as enemy? Hidden surprise there?
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One last thing, are you going to finish the first Village map with the all-new models on it? You know, the ones with McDonald's and some with store signs with some WW2 Order names on the them?
Nice stuff mang!