Myth 2 1.6 Crashes loading Salvation

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Crotalus
Posts: 4
Joined: Sat Jan 26, 2008 3:12 pm

Myth 2 1.6 Crashes loading Salvation

Post by Crotalus »

I just got myth 2 working on a macbook pro running 10.5. I installed the game, patch 1.5.1, then patch 1.6. I started playing and everything seemed to work.

After I beat the first level (willow creek), the intro for the next mission (salvation) played, and the map started to load, but then the game crashed.

The game crashes every time I try and load the level, through beating the previous level, or by trying to start a new game at that level. I can still play the first level, so I'm not sure what's going on.

This is the info from the error report:

Code: Select all

Process:         Myth II 1.6 [501]
Path:            /Applications/Myth II/Myth II 1.6(Universal).app/Contents/MacOS/Myth II 1.6
Identifier:      net.projectmagma.myth2
Version:         1.6.0 (1.6.0)
Code Type:       X86 (Native)
Parent Process:  launchd [229]

Date/Time:       2008-01-26 19:12:44.855 -0800
OS Version:      Mac OS X 10.5.1 (9B18)
Report Version:  6

Exception Type:  EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x000000001963d000
Crashed Thread:  0

Thread 0 Crashed:
0   net.projectmagma.myth2        	0x000907a2 _byte_swap_data + 138 (byte_swapping.c:201)
1   net.projectmagma.myth2        	0x0009086e byte_swap_data + 53 (byte_swapping.c:64)
2   net.projectmagma.myth2        	0x00052e74 byte_swap_color_table + 49 (bitmaps.c:676)
3   net.projectmagma.myth2        	0x0001b4d7 build_collection_pointers + 177 (shapes.c:1548)
4   net.projectmagma.myth2        	0x0001bbde get_collection_index + 56 (shapes.c:369)
5   net.projectmagma.myth2        	0x0001c1d5 postprocess_collection_reference + 22 (collection_references.c:238)
6   net.projectmagma.myth2        	0x0005163d definition_tag_to_index + 1151 (definitions.c:587)
7   net.projectmagma.myth2        	0x0002e81c postprocess_media_definition + 33 (media_definitions.c:158)
8   net.projectmagma.myth2        	0x0005163d definition_tag_to_index + 1151 (definitions.c:587)
9   net.projectmagma.myth2        	0x0002bd00 postprocess_mesh_header + 47 (mesh.c:729)
10  net.projectmagma.myth2        	0x0005163d definition_tag_to_index + 1151 (definitions.c:587)
11  net.projectmagma.myth2        	0x0002c14d initialize_mesh_for_new_map + 40 (mesh.c:381)
12  net.projectmagma.myth2        	0x000c5ad4 initialize_myth_for_new_map + 984 (myth.c:559)
13  net.projectmagma.myth2        	0x000c7437 begin_game + 22 (main.c:1902)
14  net.projectmagma.myth2        	0x000c8e24 change_game_state + 198 (main.c:1623)
15  net.projectmagma.myth2        	0x000c9292 update_game_state + 145 (main.c:1477)
16  net.projectmagma.myth2        	0x000c92bf update_everything + 25 (main.c:513)
17  net.projectmagma.myth2        	0x000cafaf main + 72 (main.c:370)
18  net.projectmagma.myth2        	0x00002a42 _start + 216
19  net.projectmagma.myth2        	0x00002969 start + 41

Thread 1:
0   libSystem.B.dylib             	0x95618ace __semwait_signal + 10
1   libSystem.B.dylib             	0x95642ced pthread_cond_wait$UNIX2003 + 73
2   libGLProgrammability.dylib    	0x93badf32 glvmDoWork + 162
3   libSystem.B.dylib             	0x95642075 _pthread_start + 321
4   libSystem.B.dylib             	0x95641f32 thread_start + 34

Thread 2:
0   libSystem.B.dylib             	0x95611946 semaphore_timedwait_signal_trap + 10
1   libSystem.B.dylib             	0x956431cf _pthread_cond_wait + 1244
2   libSystem.B.dylib             	0x95644a53 pthread_cond_timedwait_relative_np + 47
3   ...ple.CoreServices.CarbonCore	0x91173252 TSWaitOnConditionTimedRelative + 246
4   ...ple.CoreServices.CarbonCore	0x91173032 TSWaitOnSemaphoreCommon + 422
5   ...ple.CoreServices.CarbonCore	0x911a3dd0 TimerThread + 74
6   libSystem.B.dylib             	0x95642075 _pthread_start + 321
7   libSystem.B.dylib             	0x95641f32 thread_start + 34

Thread 3:
0   libSystem.B.dylib             	0x956118e6 mach_msg_trap + 10
1   libSystem.B.dylib             	0x956190dc mach_msg + 72
2   com.apple.CoreFoundation      	0x954a00fe CFRunLoopRunSpecific + 1806
3   com.apple.CoreFoundation      	0x954a0d38 CFRunLoopRunInMode + 88
4   com.apple.audio.CoreAudio     	0x93a45464 HALRunLoop::OwnThread(void*) + 160
5   com.apple.audio.CoreAudio     	0x93a45300 CAPThread::Entry(CAPThread*) + 96
6   libSystem.B.dylib             	0x95642075 _pthread_start + 321
7   libSystem.B.dylib             	0x95641f32 thread_start + 34

Thread 0 crashed with X86 Thread State (32-bit):
  eax: 0x1963d000  ebx: 0x1963d000  ecx: 0x000fc79a  edx: 0xfffffffc
  edi: 0x00000000  esi: 0x00000002  ebp: 0xbfffe778  esp: 0xbfffe720
   ss: 0x0000001f  efl: 0x00010206  eip: 0x000907a2   cs: 0x00000017
   ds: 0x0000001f   es: 0x0000001f   fs: 0x00000000   gs: 0x00000037
  cr2: 0x1963d000

Crotalus
Posts: 4
Joined: Sat Jan 26, 2008 3:12 pm

Post by Crotalus »

Fixed it! My disc was scratched. I'm glad I was paranoid enough to make a backup copy of my disc. If there are any moderators out there, feel free to delete this thread.
Death's Avatar
Site Admin
Posts: 1023
Joined: Mon May 24, 2004 8:59 pm

Post by Death's Avatar »

W00t Look forward to seeing you on!
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