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Jinn Conversion - not working..
Posted: Fri Mar 14, 2008 5:18 am
by mythreborn
I put the jinn tag file and map file into my plugins folder. I have myth 2 1.6, am running on a mac.
loaded up myth, started new game, clicked plugins, activated 2 jinn plugins, but nothing.
shouldn't i see new levels appear or something?
how do i get it to work, or in general, how do i get any conversion to work??
thanks in advance,
Brad
Posted: Fri Mar 14, 2008 6:29 am
by Tireces
What version of Jinn do you have ? Old version will not work with latest patches. But no worries
You can download updated ( by Phex ) version of Jinn here:
http://tain.totalcodex.net/items/show/jinn
This one works with 1.6.
cheers
Posted: Fri Mar 14, 2008 6:39 am
by mythreborn
Hey, thx for quick reply.
yes, i dl'd that version and did what i listed in the first post...is there something that I'm missing?
Posted: Fri Mar 14, 2008 9:18 am
by Death's Avatar
mythreborn wrote:Hey, thx for quick reply.
yes, i dl'd that version and did what i listed in the first post...is there something that I'm missing?
hold shift when you click "New Game" to show all available levels.
For a conversion, that changes the units in the regular levels (usually marked with a delta, ∆, in the plugin list), just load the plugin and pick your level normally.
Hope that's it!
-DA
Posted: Fri Mar 14, 2008 12:34 pm
by Anthson
We need a stuck topic: "Hold the SHIFT KEY."
Posted: Fri Mar 14, 2008 1:55 pm
by vinylrake
Anthson wrote:We need a stuck topic: "Hold the SHIFT KEY."
heh. That might be the ANSWER, but the topic should probably be something like "I can't see the solo levels for this map I just put in my plugins folder".
Posted: Fri Mar 14, 2008 2:33 pm
by Khadrelt
How about just a FAQ section that answers all of these questions that get asked a lot? No need to make a sticky for every one.
Posted: Fri Mar 14, 2008 5:33 pm
by Tireces
Why exactly some maps do not appear without shift-click ? I guess becouse something was missed in fear ("Is complete" button maybe ? ) I think that ppl should fix this everytime they update a plug.
Posted: Fri Mar 14, 2008 8:44 pm
by Pyro
The only thing that is wrong is that the plugin maker didn't make the first map shown under New Game. It is really easy. The default Myth levels have a number in their mesh tag title like "01" and so on. Any number that has "01" like "101", "201", "301", etc show up under New Game.
Just like Willow Creek shows up first and the rest of the levels show up after you beat the one before it. So if you made a solo campaign the first level would show up and the rest would show up after you beat the first one as well.
Posted: Fri Mar 14, 2008 9:01 pm
by lank
Of course another way of making a level show up would be using one of the default Myth maps. Let us say I alter Willow Creek so when you beat it, the next level is This New Map. Then it would should up as long as you had already beaten Willow Creek.
not quite correct. myth actually stores the mesh tag IDs in one of the preferences files, and only adds them if the mesh is loaded at least once. so you'd have to edit willow creek to load your new map on successful completion and
then beat willow creek to make myth load the new map, and only after that will your new map show up in the new game list - and
not if you had previously beaten willow creek before you altered the success mesh.
Posted: Fri Mar 14, 2008 10:22 pm
by Pyro
Ah, yes my mistake. I will edit that out then.
wow that was incredibly easy...
Posted: Sat Mar 15, 2008 1:34 am
by mythreborn
thanks!
surprised they didn't include a readme or note or something with that info in the conversion d/l...
Posted: Sat Mar 15, 2008 12:19 pm
by Pyro
Its mostly common knowledge the maker of the plugin figured everyone already knew. (And they should know!)
Posted: Sat Mar 15, 2008 9:12 pm
by Anthson
Topic should read: "Plugin doesn't work? Read here first!" That'd do it.
FAQs help!
Posted: Tue Dec 16, 2008 1:59 am
by verbal007
Khadrelt wrote:How about just a FAQ section that answers all of these questions that get asked a lot? No need to make a sticky for every one.
An FAQ was exactly what I was looking for, when I came across this thread.
Luckily, this thread had the info I was looking for.
Again...
An F.A.Q would be a GREAT idea!!