New ATI/NVidia-Cards and dithering...
-
- Posts: 51
- Joined: Fri Mar 11, 2005 3:27 pm
- Location: Muirthemne, Cath'Bruig-Empire
New ATI/NVidia-Cards and dithering...
Hi there fellow mythlers,
While trying to replay my old fav game (Myth II) on my new PC, I became irritated because of the textures of the terrain. As I've heard, there is a thing with all the new Dx10-Graphiccards - from both ATI and NVidia - with the old dithering-technics: They removed it and for that, we are forced to play some old games in a drastically decreased quality of graphics. I am far from being an expert on such matters - I just want to play the good old games again and again. So my question: Is this serious matter with the dithering-thingie responsible for lower quality of graphics? And - if it is - is there a way to force the game using a higher bit configuration? Or will there even be a wonderful new Magma-Patch for Myth II? As I said, I'm a complete nut in these kinds of technical matters, so I ask you kindly for your knowledge
My graphiccard is a ATI Radeon HD4870
Best wishes
While trying to replay my old fav game (Myth II) on my new PC, I became irritated because of the textures of the terrain. As I've heard, there is a thing with all the new Dx10-Graphiccards - from both ATI and NVidia - with the old dithering-technics: They removed it and for that, we are forced to play some old games in a drastically decreased quality of graphics. I am far from being an expert on such matters - I just want to play the good old games again and again. So my question: Is this serious matter with the dithering-thingie responsible for lower quality of graphics? And - if it is - is there a way to force the game using a higher bit configuration? Or will there even be a wonderful new Magma-Patch for Myth II? As I said, I'm a complete nut in these kinds of technical matters, so I ask you kindly for your knowledge
My graphiccard is a ATI Radeon HD4870
Best wishes
-
- Posts: 1026
- Joined: Mon Sep 13, 2004 6:05 am
- Location: M.E.
-
- Posts: 51
- Joined: Fri Mar 11, 2005 3:27 pm
- Location: Muirthemne, Cath'Bruig-Empire
-
- Posts: 51
- Joined: Fri Mar 11, 2005 3:27 pm
- Location: Muirthemne, Cath'Bruig-Empire
Hi,
Finally, I managed to get some screenies. Here they come:
http://i640.photobucket.com/albums/uu12 ... ur22-1.jpg
http://i640.photobucket.com/albums/uu12 ... extur3.jpg
http://i640.photobucket.com/albums/uu12 ... extur5.jpg
http://i640.photobucket.com/albums/uu12 ... extur6.jpg
Especially the water is ugly, as I think. Or the soft sandhills in the once (back in those happy voodoo2-times...) beautiful desert...
Even the ground in the crow's bridge-mission.
Or am I just chasing phantoms?
Finally, I managed to get some screenies. Here they come:
http://i640.photobucket.com/albums/uu12 ... ur22-1.jpg
http://i640.photobucket.com/albums/uu12 ... extur3.jpg
http://i640.photobucket.com/albums/uu12 ... extur5.jpg
http://i640.photobucket.com/albums/uu12 ... extur6.jpg
Especially the water is ugly, as I think. Or the soft sandhills in the once (back in those happy voodoo2-times...) beautiful desert...
Even the ground in the crow's bridge-mission.
Or am I just chasing phantoms?
-
- Posts: 51
- Joined: Fri Mar 11, 2005 3:27 pm
- Location: Muirthemne, Cath'Bruig-Empire
-
- Posts: 51
- Joined: Fri Mar 11, 2005 3:27 pm
- Location: Muirthemne, Cath'Bruig-Empire
But for that, I would need an old 3dfx-Card, didn't I? There's just opengl and that one looks similar to d3d. With zeckensack's glide wrapper, myth 1 used to look like in the old days, but unfortunately, in magmapatch 1.5 there is no way to play it in 3dfx with a wrapper. And without the patch 1.5 there seems to be no way to avoid the memory bug (there was once a bypassing exe or bat, but it worked just up tp 1GB ram)...
-
- Posts: 406
- Joined: Tue Apr 22, 2008 11:16 pm
Really Myrd glide is still supported? because nothing runs myth better then how i have seen it run on voodoo 1 and voodoo2 cards back in the day. I thought 1.6 and 1.7 didnt support glide. Since you cant select it on the prefs screen (its D3d and OpenGL only)
Then again i dont have a glide 3D card installed!.......YET!
If this means i can get that super awesome smoothness from the glide drivers for myth 2 and play 1.6 and 1.7 then WOO HOO! Looks like ill be buying myself a 10 year old PCI voodoo 2 card!
(BTW 3DFX enginers worked directly with bungie during TFL and SB development to make Glide drivers that ran myth REALLY smoothly)
Then again i dont have a glide 3D card installed!.......YET!
If this means i can get that super awesome smoothness from the glide drivers for myth 2 and play 1.6 and 1.7 then WOO HOO! Looks like ill be buying myself a 10 year old PCI voodoo 2 card!
(BTW 3DFX enginers worked directly with bungie during TFL and SB development to make Glide drivers that ran myth REALLY smoothly)
Peach Out
-
- Posts: 51
- Joined: Fri Mar 11, 2005 3:27 pm
- Location: Muirthemne, Cath'Bruig-Empire
@ Melekor: I can see the difference, yes. It seems, I confused something there. The memory on the good old 3dfx times is still too strong, I think.
But is there really no way to emulate Glide through a wrapper tool or something? As Renwood TWA said, it was still much smoother back then (it's not meant as an offense; your work is incredible and I wouldn't be able to play the games without your great patches).
I played it (Myth TFL) with zeckensack's wrapper
=> http://www.zeckensack.de/glide/
two years ago with my GeForce6800 and it was like in the old times, but with higher resolution. If I install this wrapper now, I get the option to choose 3dfx in the game menu of 1.5, but there it's just a graphical desaster, if I activate it ...
But is there really no way to emulate Glide through a wrapper tool or something? As Renwood TWA said, it was still much smoother back then (it's not meant as an offense; your work is incredible and I wouldn't be able to play the games without your great patches).
I played it (Myth TFL) with zeckensack's wrapper
=> http://www.zeckensack.de/glide/
two years ago with my GeForce6800 and it was like in the old times, but with higher resolution. If I install this wrapper now, I get the option to choose 3dfx in the game menu of 1.5, but there it's just a graphical desaster, if I activate it ...
If you have a card that supports 3dfx/glide, it will work.
Trying to emulate it depends on how good the emulator is. Even if it works - you might just end up getting the same results as OpenGL since in the end it translates glide calls to OpenGL.
I still have a Voodoo 5 monster card lying around somewhere...
Trying to emulate it depends on how good the emulator is. Even if it works - you might just end up getting the same results as OpenGL since in the end it translates glide calls to OpenGL.
I still have a Voodoo 5 monster card lying around somewhere...
-
- Posts: 51
- Joined: Fri Mar 11, 2005 3:27 pm
- Location: Muirthemne, Cath'Bruig-Empire