OK, it's a weird problem this one. I hung on for the new patch in the hope maybe Vista just hates Myth and this would fix it.
I get lag on sound effects. In game sounds are FINE. So are units in co-op chatting. The "hey" and "pst" for chat, and things like "game over" and "flag captured" etc that the game announcer shouts are not. Sometimes they work just fine, sometimes they don't. And then they can randomly call themselves later in the game. It makes things a lot harder since I only check the chat bar if I hear a sound.
Any ideas?
"sound effect lag"?
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Re: "sound effect lag"?
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ANNOUNCER VOICE LAG:
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- Switch to OpenAL from Directsound by clicking the tiny up arrow button in your game's settings.
ANNOUNCER VOICE LAG:
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- Switch to OpenAL from Directsound by clicking the tiny up arrow button in your game's settings.
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Windows Game/Tools Bug Fixes
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http://tain.totalcodex.net/forum/viewto ... f=4&t=7260
Windows Game/Tools Bug Fixes
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http://tain.totalcodex.net/forum/viewto ... f=4&t=7260