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"sound effect lag"?

Posted: Thu May 07, 2009 7:09 pm
by The Elfoid
OK, it's a weird problem this one. I hung on for the new patch in the hope maybe Vista just hates Myth and this would fix it.

I get lag on sound effects. In game sounds are FINE. So are units in co-op chatting. The "hey" and "pst" for chat, and things like "game over" and "flag captured" etc that the game announcer shouts are not. Sometimes they work just fine, sometimes they don't. And then they can randomly call themselves later in the game. It makes things a lot harder since I only check the chat bar if I hear a sound.

Any ideas?

Posted: Mon May 11, 2009 5:53 am
by PrplPplEater
Ditto this. I don't know if it is a Vista thing or a threading thing (I'm on a quad core), but it *really* ruins things. I don't recall it happening under XP, but I also didn't have a Quad-core under XP.

Posted: Mon May 11, 2009 2:10 pm
by Baak
Two Saks (OoH) has told me he's had this problem as well. He's on Vista.

I'm on XPPro on a dual-core and haven't had the problem.

Re: "sound effect lag"?

Posted: Wed Jun 12, 2019 7:25 am
by KYRIC
=================================================
:!: ANNOUNCER VOICE LAG:
=================================================
- Switch to OpenAL from Directsound by clicking the tiny up arrow button in your game's settings.