After reading over Myth.Bungie.Org's awesome article on 'The Names Of The Fallen Lords' again and it talking about Eidos's TFL pre-release page, I decided to see if I could find it somehow.
Well, the answer is YES! (well, mostly) After going through a bunch of old information, I was able to find a numeric IP address that was still working on the Wayback Machine: http://web.archive.org/web/199902201532 ... eplay.html
Some very interesting tidbits of information there, as well as a bunch of misspells. The following was on the Background Page; look at Balor's name:
The Thousand Years of Light are over and the Dark deity has returned in the guise of "Ashfear" The Leveler. This Destroyer has brought with him six others who shall be known as the "Fallen Lords", a group of resurrected and powerful generals. They command legions of undead and spirit forces and together they strive to destroy the living beings of this world.
Pick-Ups
There are numerous pick-ups throughout the missions that give the finder specific power:
Fever Stone - A ward against sickness
Speed Token
Aconite - A poison for arrow tips
Deep Fen boots - Allows walking over water or marsh.
Gleaming wand - Forces the Mahir (Shadow Warriors) to become corporeal.
Heaven Stones - Protect from malign influences and wicked spirits.
Mandrake - Narcotic with healing effect.
Nepenthe - Effects death and hence drives away care and thoughts of trouble.
Tarnkappe - A cape that renders the wearer almost invisible.
Tathlam - These are the severed heads of enemies, made by the Ents. Explode violently when thrown.
Wards- Various talismans fashioned by fir'Bolg wise men as protection against physical blows.
Well there was also the whole "players can attach premade or custom scripts to a unit or group of units IN game" thing. Actually those powerups sound vaguely familiar - might have been a TFL group that was working on those kinds of feature, I can't quite put my finger on who, what, when or where? (I want to say Badlands, but that can't be right - it was some other group. drat, now this is going to bug me)
The ability to run ingame scripts for units is what I miss the most about the Myth that never was. I think I might actually have a chance of winning an occaasional game if unexpected coding could help make up for my poor point-click skills.