the New TYPE OF MAZZARINS DEMISE

A forum for discussing map making ideas and problems for the Myth series.
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steelaxe
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the New TYPE OF MAZZARINS DEMISE

Post by steelaxe »

I want to make a new type of mazzarins demise. but i will need help from all that will give it. i know exactly what i want, its all in my head. details will be given to whoever joins my force. I HAVE COOKIES!!!

Untill i get permission to use, it will not have the mazzarins demise name or units. so dont get mad!
Last edited by steelaxe on Mon Dec 28, 2009 6:17 pm, edited 2 times in total.
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GodzFire
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Re: the New MAZZARINS DEMISE

Post by GodzFire »

None of which will EVER happen unless ChrisP gives you permission.
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steelaxe
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Re: the New TYPE of MAZZARINS DEMISE

Post by steelaxe »

which is why im asking him..

message sent. i will post reply on here when i get it.

Thank you graydon for telling my my post was incorrect and having me change it. good eye dude! :)
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vinylrake
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Re: the New TYPE OF MAZZARINS DEMISE

Post by vinylrake »

Change your .sig while you are at it. It's a well known fact that ChrisP HATES obnoxiously large sigs. You'll never get his permission if he sees that .sig. In fact, he's NEVER given permission to create a new Mazzarin game type to anyone with a screen hogging .sig like yours.
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steelaxe
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Re: the New TYPE OF MAZZARINS DEMISE

Post by steelaxe »

VR.. if you dont like my .sig. dont look at it. :) problem solved.
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vinylrake
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Re: the New TYPE OF MAZZARINS DEMISE

Post by vinylrake »

No no, I like it. I was just trying to be helpful and let you know that unlike me, some people (go figure) don't like the sensation of knitting needles being stabbed into their eyes as they read the forums - and if you are requesting something from one of those people it's a good idea not to provoke them for no reason.
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steelaxe
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Re: the New TYPE OF MAZZARINS DEMISE

Post by steelaxe »

well for now, i think ill keep it. and i dont want to waist space on this form about my .sig
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vinylrake
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Re: the New TYPE OF MAZZARINS DEMISE

Post by vinylrake »

Well you know what they say, "Waist Knot, Wont Knot".
Deqlyn
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Re: the New TYPE OF MAZZARINS DEMISE

Post by Deqlyn »

You have persmission to finish DDAT if you want.

Its like Mazz but harder. Maybe impossible on Legodary.

http://hl.udogs.net/files/Uploads/%20Us ... 0Hints.pdf
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steelaxe
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Re: the New TYPE OF MAZZARINS DEMISE

Post by steelaxe »

ill take a look, thanks.
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Khadrelt
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Re: the New TYPE OF MAZZARINS DEMISE

Post by Khadrelt »

Deqlyn wrote:Its like Mazz but harder.
What kind of masochist are you?! :shock:
The cake is a lie.
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steelaxe
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Re: the New TYPE OF MAZZARINS DEMISE

Post by steelaxe »

an extremely more death defying feat then MDVb06. if i can.
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ChrisP
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Re: the New TYPE OF MAZZARINS DEMISE

Post by ChrisP »

Permission granted to modify anything I ever released for Myth, now and forever more. It might be worth noting, however, that I myself borrowed many unit collections for various projects.

Happy New Year to everyone! My apologies for leaving Mazz VI v3 hanging in limbo. I do hope to semi-return one day and finish it. Or something.
Rama
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Re: the New TYPE OF MAZZARINS DEMISE

Post by Rama »

Yo ChrisP!

Been wondering where you been off to. I actually jumped on here to hunt down your email address to ask if you would be cool with me releasing a map based off of Mazzarin 5. I'll still send you that message, even after seeing this out of respect :)

I've got it to a playable release, wasn't going to bother contacting you if it never got to beta, considering every plug-in I've ever made has turned into vapor ware. Now I just need some beta testers for balancing and bugs.

It a departure from regular Mazzarin, and some people might not agree with the fusion. But hey, it is fun, fast paced, and a nice alternative to what we already have.
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Re: the New TYPE OF MAZZARINS DEMISE

Post by Jon God »

Nice to see you're still around CP!
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