This is most likely a stupid question...

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farmerluk
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This is most likely a stupid question...

Post by farmerluk »

Some plugins come with a .gor file, where does that go in Myth 2 (if it does go there).

I've seen them before in Myth TFL, hence my own confusion, and yes I'm aware this is an idiot question lol
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vinylrake
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Re: This is most likely a stupid question...

Post by vinylrake »

.gor file are plugins for Myth 1 (The Fallen Lords), they don't work with Myth 2: Soulblighter.
Isolder
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Re: This is most likely a stupid question...

Post by Isolder »

farmerluk wrote:Some plugins come with a .gor file, where does that go in Myth 2 (if it does go there).

I've seen them before in Myth TFL, hence my own confusion, and yes I'm aware this is an idiot question lol

http://tain.totalcodex.net/mythii - If you stick to this section of the web site you'll find the majority of Myth 2 compatible plugins.
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Pyro
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Re: This is most likely a stupid question...

Post by Pyro »

Only the Gor file for TFL cutscenes works with Myth 2 in the "cutscenes" folder and if you are playing The Fallen Levels.
farmerluk
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Re: This is most likely a stupid question...

Post by farmerluk »

Thanks everyone, what it was was that on GoC2, there are an additional 5 levels for TFL, but since I thought the download was only for Myth 2 I got confused with the GOR file.



On a side note for GoC2, it's started causing my myth to crash.
Here is the myth log:

2010-08-08 01:15:25
Myth II Build 356 running under Modern Windows 6.000000 ----------------------------------------------
Loading poweruser.txt... not found.
Scanning for software devices...
Found 1 to use
Scanning for Direct3D devices...
Found 1 to use
Scanning for 3Dfx devices...
Found 0 to use
Scanning for OpenGL devices...
Found 1 to use
Using GDI for Input
Mouse appears to have 5 buttons and 3 axes.
Initialized for DirectSound3D using COM
Loading Patch Files...
Patch 1.2
Patch 1.3
Patch 1.4
Patch 1.4 Interface
Patch 1.5
Patch 1.7 Templates
Loading Patch Files Succeeded
Warning: Unable to find cutscene 'prologue'.
Running OpenGL at 1280 x 768, 16 bit
Starting mesh "|iGoC2|p: Hills of the Crow" with 1 plugin...
Group of Coops#2
Using 1.7.1 gameplay...
Myth Crashed (EXCEPTION_ACCESS_VIOLATION)
Attempting Stack Trace...
0 0x004bba4c _initialize_observer_for_new_map + 0x00d4 (myth2code\observer.c:252)
1 0x004b837f _initialize_myth_for_new_map + 0x01a1 (myth2code\myth.c:585)
2 0x00495d12 _begin_game + 0x003e (myth2code\main.c:1912)
3 0x00497fe3 _change_game_state + 0x04bd (myth2code\main.c:1623)
4 0x004990b1 _update_game_state + 0x000f (myth2code\main.c:1483)
5 0x00499158 _main + 0x0078 (myth2code\main.c:377)
6 0x004dc7ce _WinMain@16 + 0x0012 (myth2code\shell_windows.c:209)
7 0x00502edf _WinMainCRTStartup + 0x0051 (crt0.c:251)
8 0x7721d0e9 ? + 0x0000 (?:0)
9 0x778119bb ? + 0x0000 (?:0)
10 0x7781198e ? + 0x0000 (?:0)
Stack Trace Complete
Recording Buffers Flushed
Saved Recording To 'Crash- Aug 08 01.16.16 2010'
If your clone kills you is it suicide?
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Melekor
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Re: This is most likely a stupid question...

Post by Melekor »

That map (Hills of the Crow) appears to be corrupted. It also crashes Myth II 1.5.1, 1.6, 1.7. I tried testing 1.3.2 and 1.4.3 but the GoC maps don't even show up in the list.
Myrd
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Re: This is most likely a stupid question...

Post by Myrd »

Thanks for the report, this will be fixed for 1.7.2.
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