1.7.1 cannot play on Windows 7 32-bit
Posted: Sun Nov 21, 2010 5:51 pm
Hi,
I could install the game and I can launch it in compatibility for Win 98/Me and 2000 but cannot start a level both in software and OpenGL.
OS: Windows 7 32-bit
CPU Intel Pentium-M 1.8Ghz
GPU Ati FireGL T2 (Radeon 9600)
2GB RAM
Here is the log:
2010-11-21 23:11:05
Myth II Build 356 running under Win98 ----------------------------------------------
Loading poweruser.txt... not found.
Scanning for software devices...
Found 1 to use
Scanning for Direct3D devices...
Found 1 to use
Scanning for 3Dfx devices...
Found 0 to use
Scanning for OpenGL devices...
Found 1 to use
Using GDI for Input
Mouse appears to have 8 buttons and 3 axes.
Initialized for DirectSound3D using COM
Loading Patch Files...
Patch 1.2
Patch 1.3
Patch 1.4
Patch 1.4 Interface
Patch 1.5
Loading Patch Files Succeeded
Warning: Unable to find cutscene 'prologue'.
Running Software at 800 x 600, 16 bit
Starting mesh "Tutorial"...
Using 1.7.1 gameplay...
Myth Crashed (EXCEPTION_ACCESS_VIOLATION)
Attempting Stack Trace...
0 0x00404cd3 __byte_swap_data + 0x010d (corelibrary\cseries\byte_swapping.c:181)
1 0x00404e10 _byte_swap_data + 0x0010 (corelibrary\cseries\byte_swapping.c:66)
2 0x004892cd _byte_swap_bitmap_pixels + 0x0093 (myth2code\bitmaps.c:751)
3 0x004db376 _build_collection_pointers + 0x007a (myth2code\shapes.c:1814)
4 0x004dbed6 _get_collection_index + 0x001a (myth2code\shapes.c:498)
5 0x004a4614 _postprocess_monster_definition + 0x060c (myth2code\monster_definitions.c:871)
6 0x0048acf8 _definition_tag_to_index + 0x00b8 (myth2code\definitions.c:591)
7 0x004ddc70 _postprocess_unit_definition + 0x00e0 (myth2code\unit_definitions.c:156)
8 0x0048acf8 _definition_tag_to_index + 0x00b8 (myth2code\definitions.c:591)
9 0x004aa54a _new_monster_palette_entry + 0x0126 (myth2code\monsters.c:516)
10 0x004993b4 _add_markers_to_new_map + 0x00ac (myth2code\markers.c:393)
11 0x004b83e7 _initialize_myth_for_new_map + 0x0139 (myth2code\myth.c:605)
12 0x00495d12 _begin_game + 0x003e (myth2code\main.c:1912)
13 0x00497fe3 _change_game_state + 0x04bd (myth2code\main.c:1623)
14 0x004990b1 _update_game_state + 0x000f (myth2code\main.c:1483)
15 0x00499158 _main + 0x0078 (myth2code\main.c:377)
16 0x004dc7ce _WinMain@16 + 0x0012 (myth2code\shell_windows.c:209)
17 0x00502edf _WinMainCRTStartup + 0x0051 (crt0.c:251)
18 0x77ad1194 ? + 0x0000 (?:0)
19 0x77d1b495 ? + 0x0000 (?:0)
20 0x77d1b468 ? + 0x0000 (?:0)
Stack Trace Complete
I could install the game and I can launch it in compatibility for Win 98/Me and 2000 but cannot start a level both in software and OpenGL.
OS: Windows 7 32-bit
CPU Intel Pentium-M 1.8Ghz
GPU Ati FireGL T2 (Radeon 9600)
2GB RAM
Here is the log:
2010-11-21 23:11:05
Myth II Build 356 running under Win98 ----------------------------------------------
Loading poweruser.txt... not found.
Scanning for software devices...
Found 1 to use
Scanning for Direct3D devices...
Found 1 to use
Scanning for 3Dfx devices...
Found 0 to use
Scanning for OpenGL devices...
Found 1 to use
Using GDI for Input
Mouse appears to have 8 buttons and 3 axes.
Initialized for DirectSound3D using COM
Loading Patch Files...
Patch 1.2
Patch 1.3
Patch 1.4
Patch 1.4 Interface
Patch 1.5
Loading Patch Files Succeeded
Warning: Unable to find cutscene 'prologue'.
Running Software at 800 x 600, 16 bit
Starting mesh "Tutorial"...
Using 1.7.1 gameplay...
Myth Crashed (EXCEPTION_ACCESS_VIOLATION)
Attempting Stack Trace...
0 0x00404cd3 __byte_swap_data + 0x010d (corelibrary\cseries\byte_swapping.c:181)
1 0x00404e10 _byte_swap_data + 0x0010 (corelibrary\cseries\byte_swapping.c:66)
2 0x004892cd _byte_swap_bitmap_pixels + 0x0093 (myth2code\bitmaps.c:751)
3 0x004db376 _build_collection_pointers + 0x007a (myth2code\shapes.c:1814)
4 0x004dbed6 _get_collection_index + 0x001a (myth2code\shapes.c:498)
5 0x004a4614 _postprocess_monster_definition + 0x060c (myth2code\monster_definitions.c:871)
6 0x0048acf8 _definition_tag_to_index + 0x00b8 (myth2code\definitions.c:591)
7 0x004ddc70 _postprocess_unit_definition + 0x00e0 (myth2code\unit_definitions.c:156)
8 0x0048acf8 _definition_tag_to_index + 0x00b8 (myth2code\definitions.c:591)
9 0x004aa54a _new_monster_palette_entry + 0x0126 (myth2code\monsters.c:516)
10 0x004993b4 _add_markers_to_new_map + 0x00ac (myth2code\markers.c:393)
11 0x004b83e7 _initialize_myth_for_new_map + 0x0139 (myth2code\myth.c:605)
12 0x00495d12 _begin_game + 0x003e (myth2code\main.c:1912)
13 0x00497fe3 _change_game_state + 0x04bd (myth2code\main.c:1623)
14 0x004990b1 _update_game_state + 0x000f (myth2code\main.c:1483)
15 0x00499158 _main + 0x0078 (myth2code\main.c:377)
16 0x004dc7ce _WinMain@16 + 0x0012 (myth2code\shell_windows.c:209)
17 0x00502edf _WinMainCRTStartup + 0x0051 (crt0.c:251)
18 0x77ad1194 ? + 0x0000 (?:0)
19 0x77d1b495 ? + 0x0000 (?:0)
20 0x77d1b468 ? + 0x0000 (?:0)
Stack Trace Complete