Myth Crashed

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markertwo
Posts: 6
Joined: Mon Jun 06, 2011 6:37 pm

Myth Crashed

Post by markertwo »

Running Windows 7 64-bit
4GB RAM
Intel Xeon Quad Core 2.8 GHz
NVidia Quadro 600

It crashes at the end of Myth 2 when Soulblighter is falls into the lava.

Code: Select all

2011-06-06 18:21:25  
Myth II Build 374 running under Modern Windows 6.010000 ----------------------------------------------
Loading poweruser.txt... not found.
Scanning for software devices...
	Found 1 to use
Scanning for Direct3D devices...
	Found 1 to use
Scanning for DirectX 11 devices...
	Found adapter: NVIDIA Quadro 600
	DirectX End-User Runtime libraries are not up to date; Please update these libraries to use DirectX 11.
	Found 0 to use
Scanning for 3Dfx devices...
	Found 0 to use
Scanning for OpenGL devices...
	Found 1 to use
	Quadro 600/PCI/SSE2 | NVIDIA Corporation | OpenGL 4.1
Initialized for DirectSound3D using COM
INFO: set process affinity mask to 0x000000ff
Loading Patch Files...
  Patch 1.2
  Patch MariusNet
  Patch 1.3
  Patch 1.4
  Patch 1.4 Interface
  Patch 1.5
  Patch 1.7 Templates
  Magma - Bungie Map Textures v1
Loading Patch Files Succeeded
Establishing connection with metaserver at myth.mariusnet.com:6321...
  Connected.
Disconnecting from metaserver.
Loading saved game "New Saved Game" ...
Running Software at 1680 x 1050
Starting mesh "The Forge"...
Using 1.7.2 gameplay...
Myth Crashed: EXCEPTION_ACCESS_VIOLATION
Attempting Stack Trace...
 0 0x00404cb9 __byte_swap_data + 0x00f7 (corelibrary\cseries\byte_swapping.c:202)
 1 0x00404de0 _byte_swap_data + 0x0010 (corelibrary\cseries\byte_swapping.c:66)
 2 0x004eb1bd _build_collection_pointers + 0x02b3 (myth2code\shapes.c:1767)
 3 0x004ebf56 _get_collection_index + 0x001a (myth2code\shapes.c:526)
 4 0x0049ee30 _postprocess_interface_definition + 0x00a0 (myth2code\interface_definitions.c:116)
 5 0x004994f8 _definition_tag_to_index + 0x00b8 (myth2code\definitions.c:591)
 6 0x0049e2e9 _initialize_interface_for_new_map + 0x0037 (myth2code\interface.c:210)
 7 0x004c6d39 _initialize_myth_for_new_map + 0x0337 (myth2code\myth.c:460)
 8 0x004a4382 _begin_game + 0x003e (myth2code\main.c:1868)
 9 0x004a520b _open_main_menu_dialog + 0x0265 (myth2code\main.c:2135)
10 0x004a66d0 _change_game_state + 0x04e0 (myth2code\main.c:1569)
11 0x004a77e1 _update_game_state + 0x000f (myth2code\main.c:1439)
12 0x004a78bc _main + 0x0084 (myth2code\main.c:376)
13 0x004ecb7f _WinMain@16 + 0x0011 (myth2code\shell_windows.c:273)
14 0x0051255f _WinMainCRTStartup + 0x0051 (crt0.c:251)
15 0x75b533ca ? + 0x0000 (?:0)
16 0x77de9ed2 ? + 0x0000 (?:0)
17 0x77de9ea5 ? + 0x0000 (?:0)
Stack Trace Complete
GodzFire
Posts: 1774
Joined: Wed Nov 02, 2005 8:37 pm

Re: Myth Crashed

Post by GodzFire »

Sounds like something is messing up when it's supposed to play the cutscene.
punkUser
Site Admin
Posts: 1049
Joined: Fri Oct 01, 2010 12:58 am

Re: Myth Crashed

Post by punkUser »

As a separate note, any reason you're using Software rendering? Try OpenGL, it should run and look a lot better for you.
Myrd
Site Admin
Posts: 4034
Joined: Fri Mar 19, 2004 10:17 pm

Re: Myth Crashed

Post by Myrd »

Do you have anything in your local folder?

That stack trace says that Myth crashed because it was trying to load a bad collection...
markertwo
Posts: 6
Joined: Mon Jun 06, 2011 6:37 pm

Re: Myth Crashed

Post by markertwo »

I tried using software rendering to see if it worked. It was at OpenGL originally.

There is nothing in the Local folder.

:?:
Myrd
Site Admin
Posts: 4034
Joined: Fri Mar 19, 2004 10:17 pm

Re: Myth Crashed

Post by Myrd »

markertwo wrote: It crashes at the end of Myth 2 when Soulblighter is falls into the lava.
It looks like it's crashing when loading a saved game. Can you zip up and post the saved game file for us to look at?

Also, the log indicates that it's crashing during loading a game - which seems inconsistent with your mention of crashing when SB falls into lava. Unless perhaps Myth is trying to load a new game after this, and failing.

For sanity, can you post MD5 sums of the files inside your tags folder?

You can do this using this utility: http://www.pc-tools.net/win32/md5sums/
markertwo
Posts: 6
Joined: Mon Jun 06, 2011 6:37 pm

Re: Myth Crashed

Post by markertwo »

Here you go. Hope I did the MD5 right. This save game file, it's the only one I've been using and saving to after every level.
I can also start a new game and play the last level to see how that goes.

Code: Select all

MD5sums 1.2 freeware for Win9x/ME/NT/2000/XP+
Copyright (C) 2001-2005 Jem Berkes - http://www.pc-tools.net/
Type md5sums.exe -h for help

[Path] / filename                              MD5 sum
-------------------------------------------------------------------------------
[C:\Program Files (x86)\Myth II\tags\]
cache                                          f3083a1b9e1e37646441cbc92c45a4ea
international large install                    63de591595aba9521667b57120092b3e
international small install                    31d0cec54ed75a0fb49ebfc43aaef0da
large install                                  6c473476d80e9f6fd069468d4b45be40
medium install                                 5335a2d28f60f1b60fcb8745534484ac
small install                                  c390941fe0693503a841ed85961b54d8
Attachments
New Saved Game.zip
(24.92 KiB) Downloaded 311 times
markertwo
Posts: 6
Joined: Mon Jun 06, 2011 6:37 pm

Re: Myth Crashed

Post by markertwo »

Starting a new game didn't help either...

Code: Select all

2011-06-08 17:43:42  
Myth II Build 374 running under Modern Windows 6.010000 ----------------------------------------------
Loading poweruser.txt... not found.
Scanning for software devices...
	Found 1 to use
Scanning for Direct3D devices...
	Found 1 to use
Scanning for DirectX 11 devices...
	Found adapter: NVIDIA Quadro 600
	DirectX End-User Runtime libraries are not up to date; Please update these libraries to use DirectX 11.
	Found 0 to use
Scanning for 3Dfx devices...
	Found 0 to use
Scanning for OpenGL devices...
	Found 1 to use
	Quadro 600/PCI/SSE2 | NVIDIA Corporation | OpenGL 4.1
Initialized for DirectSound3D using COM
Loading Patch Files...
  Patch 1.2
  Patch MariusNet
  Patch 1.3
  Patch 1.4
  Patch 1.4 Interface
  Patch 1.5
  Patch 1.7 Templates
  Magma - Bungie Map Textures v1
Loading Patch Files Succeeded
Running OpenGL at 1680 x 1050 (VSync ON)
Starting mesh "The Forge"...
Using 1.7.2 gameplay...
OpenGL: initialized with ErasePreviousFrame=0, Use32BitTextures=1, UseAppleClientStorage=1, UseDepthTest=1, UseShaders=1, UpdateCMapChunked=1
Myth Crashed: EXCEPTION_ACCESS_VIOLATION
Attempting Stack Trace...
 0 0x00404cb9 __byte_swap_data + 0x00f7 (corelibrary\cseries\byte_swapping.c:202)
 1 0x00404de0 _byte_swap_data + 0x0010 (corelibrary\cseries\byte_swapping.c:66)
 2 0x004eb1bd _build_collection_pointers + 0x02b3 (myth2code\shapes.c:1767)
 3 0x004ebf56 _get_collection_index + 0x001a (myth2code\shapes.c:526)
 4 0x0049ee30 _postprocess_interface_definition + 0x00a0 (myth2code\interface_definitions.c:116)
 5 0x004994f8 _definition_tag_to_index + 0x00b8 (myth2code\definitions.c:591)
 6 0x0049e2e9 _initialize_interface_for_new_map + 0x0037 (myth2code\interface.c:210)
 7 0x004c6d39 _initialize_myth_for_new_map + 0x0337 (myth2code\myth.c:460)
 8 0x004a4382 _begin_game + 0x003e (myth2code\main.c:1868)
 9 0x004a520b _open_main_menu_dialog + 0x0265 (myth2code\main.c:2135)
10 0x004a66d0 _change_game_state + 0x04e0 (myth2code\main.c:1569)
11 0x004a77e1 _update_game_state + 0x000f (myth2code\main.c:1439)
12 0x004a78bc _main + 0x0084 (myth2code\main.c:376)
13 0x004ecb7f _WinMain@16 + 0x0011 (myth2code\shell_windows.c:273)
14 0x0051255f _WinMainCRTStartup + 0x0051 (crt0.c:251)
15 0x76cc33ca ? + 0x0000 (?:0)
16 0x77559ed2 ? + 0x0000 (?:0)
17 0x77559ea5 ? + 0x0000 (?:0)
Stack Trace Complete
Myrd
Site Admin
Posts: 4034
Joined: Fri Mar 19, 2004 10:17 pm

Re: Myth Crashed

Post by Myrd »

Your tags look correct.

Can you do the same (MD5) on all the patches in your plugins folder? (i.e. all the ones that Myth is loading per your myth_log.txt)

Also, does this only happen on Forge?
markertwo
Posts: 6
Joined: Mon Jun 06, 2011 6:37 pm

Re: Myth Crashed

Post by markertwo »

Yes, it's only happening on Forge. Here's everything in that folder.

Code: Select all

MD5sums 1.2 freeware for Win9x/ME/NT/2000/XP+
Copyright (C) 2001-2005 Jem Berkes - http://www.pc-tools.net/
Type md5sums.exe -h for help

[Path] / filename                              MD5 sum
-------------------------------------------------------------------------------
[C:\Program Files (x86)\Myth II\plugins\]
Patch 1.2                                      6077fe46828cd8b3c1c5f65c01e5c20d
Patch 1.3                                      0170db7795a2bbb95e7ddcff142db87f
Patch 1.4                                      394e9f726c19cb83dae2f3da450d37ef
Patch 1.4 Interface                            cd964a90b0dbb93b0261ffbdc69999d9
Patch 1.5                                      2f94a36d55b8c42bc1f657b631fbbfa2
Patch 1.5 Unity                                25d21f7eed71891ce9c42b82f02c07a2
Patch 1.7 Templates                            a65325572be4c5cabcf31e2b6f1e4463
Patch MariusNet                                b59b798a0b81ee3a4a4bed180e14a7fd
Chimera Multiplayer                            f5a91b363914b772a3eb131d68ae57b6
Chimera Single-player                          36fb18c0ec984f6f8cbcdf13f9970005
Magma - Bungie Map Textures v1                 414bdd5ac4b1ee1e3dc2a15abbdb7beb
Myrd
Site Admin
Posts: 4034
Joined: Fri Mar 19, 2004 10:17 pm

Re: Myth Crashed

Post by Myrd »

Can't really see anything wrong with those either...

Does it crash right as SB is falling into lava? Or does the game end and the epilogue cutscene and journal text are played and it crashes after?

One more thing to try: start a new game on the Forge and press Ctrl + (plus on the keypad) to "win" the level. Does it crash when doing that?
markertwo
Posts: 6
Joined: Mon Jun 06, 2011 6:37 pm

Re: Myth Crashed

Post by markertwo »

Right after SB falls into the lava. I don't see any cut scene or journal.

When I press CTRL +, they all cheer then it crashes.

: :?

Code: Select all

2011-06-09 20:12:43  
Myth II Build 374 running under Modern Windows 6.010000 ----------------------------------------------
Loading poweruser.txt... not found.
Scanning for software devices...
	Found 1 to use
Scanning for Direct3D devices...
	Found 1 to use
Scanning for DirectX 11 devices...
	Found adapter: NVIDIA Quadro 600
	DirectX End-User Runtime libraries are not up to date; Please update these libraries to use DirectX 11.
	Found 0 to use
Scanning for 3Dfx devices...
	Found 0 to use
Scanning for OpenGL devices...
	Found 1 to use
	Quadro 600/PCI/SSE2 | NVIDIA Corporation | OpenGL 4.1
Initialized for DirectSound3D using COM
Loading Patch Files...
  Patch 1.2
  Patch MariusNet
  Patch 1.3
  Patch 1.4
  Patch 1.4 Interface
  Patch 1.5
  Patch 1.7 Templates
  Magma - Bungie Map Textures v1
Loading Patch Files Succeeded
Running OpenGL at 1680 x 1050 (VSync ON)
Starting mesh "The Forge"...
Using 1.7.2 gameplay...
OpenGL: initialized with ErasePreviousFrame=0, Use32BitTextures=1, UseAppleClientStorage=1, UseDepthTest=1, UseShaders=1, UpdateCMapChunked=1
Myth Crashed: EXCEPTION_ACCESS_VIOLATION
Attempting Stack Trace...
 0 0x00404cb9 __byte_swap_data + 0x00f7 (corelibrary\cseries\byte_swapping.c:202)
 1 0x00404de0 _byte_swap_data + 0x0010 (corelibrary\cseries\byte_swapping.c:66)
 2 0x004eb1bd _build_collection_pointers + 0x02b3 (myth2code\shapes.c:1767)
 3 0x004ebf56 _get_collection_index + 0x001a (myth2code\shapes.c:526)
 4 0x0049ee30 _postprocess_interface_definition + 0x00a0 (myth2code\interface_definitions.c:116)
 5 0x004994f8 _definition_tag_to_index + 0x00b8 (myth2code\definitions.c:591)
 6 0x0049e2e9 _initialize_interface_for_new_map + 0x0037 (myth2code\interface.c:210)
 7 0x004c6d39 _initialize_myth_for_new_map + 0x0337 (myth2code\myth.c:460)
 8 0x004a4382 _begin_game + 0x003e (myth2code\main.c:1868)
 9 0x004a520b _open_main_menu_dialog + 0x0265 (myth2code\main.c:2135)
10 0x004a66d0 _change_game_state + 0x04e0 (myth2code\main.c:1569)
11 0x004a77e1 _update_game_state + 0x000f (myth2code\main.c:1439)
12 0x004a78bc _main + 0x0084 (myth2code\main.c:376)
13 0x004ecb7f _WinMain@16 + 0x0011 (myth2code\shell_windows.c:273)
14 0x0051255f _WinMainCRTStartup + 0x0051 (crt0.c:251)
15 0x74c933ca ? + 0x0000 (?:0)
16 0x76fa9ed2 ? + 0x0000 (?:0)
17 0x76fa9ea5 ? + 0x0000 (?:0)
Stack Trace Complete
User avatar
Pyro
Bug Finder Extraordinaire
Posts: 4751
Joined: Sun Mar 21, 2004 2:14 pm
Location: Texas

Re: Myth Crashed

Post by Pyro »

Download this zip file and extract. It contains all the Myth2 executable files for Windows from 1.3 to 1.7.2. Place 1.7.1 into your Myth II folder and run it. Go to The Forge and use Ctrl + to beat it. Does it crash with that version too? If it still does the same, try an older one like 1.7.0. If we can find a version that does not crash then we might be able to figure out why it crashes and the devs can fix it.

If 1.7.1 does not crash, then try the 1.7.2 build from that zip as well. This is to see if that build is somehow different from your build.
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