Zombie Hand - beta unit
- juliocpaes
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Zombie Hand - beta unit
Hi all,
I'm doing a unit at Oak/fear, Ok. class - ambient // allegiance - dark(I have this beta unit running.)
The profile of this unit is based on "Zombie Hand" that appear in some movies horror .
zombie hand plate.
how I could get more " frames x views" or spriters to give more precision in visual unit.??
Plugin in progress, haunted House (Usher House, basead tales Edgar A. Poe).
Julio
I'm doing a unit at Oak/fear, Ok. class - ambient // allegiance - dark(I have this beta unit running.)
The profile of this unit is based on "Zombie Hand" that appear in some movies horror .
zombie hand plate.
how I could get more " frames x views" or spriters to give more precision in visual unit.??
Plugin in progress, haunted House (Usher House, basead tales Edgar A. Poe).
Julio
Last edited by juliocpaes on Sat Jan 26, 2013 7:21 am, edited 4 times in total.
- juliocpaes
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Re: Zombie Hand - beta unit
doing a search on the internet, find what I wanted.
Now, I think can build a unit "monster hand" for a plugin in progress haunted house.
Julio
Now, I think can build a unit "monster hand" for a plugin in progress haunted house.
Julio
Re: Zombie Hand - beta unit
I am not a unit modeller, but are those angles of perspective right for myth?
- juliocpaes
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Re: Zombie Hand - beta unit
Vinyl,
I think not having angles of perspective for myth.before, this unit (Choking Hand)should be worked into a program 3D.
and also, I am not a modeller unit . I'll try better fit possible.
this unit is the game "Blood" released in the decade by 90 "monolith games".
spriters-resource-blood
I did a another unit, (and does not require many "frames / views / spriters.) is a "Unit-invisible ghost", it carries a lighted candle, and wandering in the game environment (unit ambient ).
Julio
I think not having angles of perspective for myth.before, this unit (Choking Hand)should be worked into a program 3D.
and also, I am not a modeller unit . I'll try better fit possible.
this unit is the game "Blood" released in the decade by 90 "monolith games".
spriters-resource-blood
I did a another unit, (and does not require many "frames / views / spriters.) is a "Unit-invisible ghost", it carries a lighted candle, and wandering in the game environment (unit ambient ).
Julio
Re: Zombie Hand - beta unit
It looks like you are missing half the angles for the hand.
Also you should put a light(shadow as light) underneath your ghost unit.
Also you should put a light(shadow as light) underneath your ghost unit.
- juliocpaes
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Re: Zombie Hand - beta unit
Yeah ! I not have much angles for hand. I go put a light(shadow as light) my ghost unitGleep wrote:It looks like you are missing half the angles for the hand.
Also you should put a light(shadow as light) underneath your ghost unit.
thanks by suggestion. who have more ideas, please post.
Julio
Re: Zombie Hand - beta unit
try use mirroring in the sequence it will give you the other half of the views In my zombie tagset you utilized before i think there's an arm that can do similar the idea was to have it spawn after one kills a zombie sometimes the arm would keep coming after you...
if one does not learn from the failings of the past they are likely to suffer its return.
- juliocpaes
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Re: Zombie Hand - beta unit
Point,Point wrote:try use mirroring in the sequence it will give you the other half of the views In my zombie tagset you utilized before i think there's an arm that can do similar the idea was to have it spawn after one kills a zombie sometimes the arm would keep coming after you...
oh Yes, the zombie girl tagset ! , I go try use mirroring in the sequence arm.
thanks.
Julio
- juliocpaes
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Re: Zombie Hand - beta unit
I finished a unit "zombie hand-beta" and did some testing and the best sequence of angles of perspective is spriters-resource-blood-monolith games.
Julio
Julio
- juliocpaes
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Re: Zombie Hand - beta unit
I did an adjustment in "fear" to range attack "zombie hand" of 1 to 5, being correct is 0 to 1.
feel free to anyone who wants to change parameters of the "zombie hand", and post your version.
Julio
feel free to anyone who wants to change parameters of the "zombie hand", and post your version.
Julio
Re: Zombie Hand - beta unit
Julio, your updated version (1a) didn't upload to the tain correctly.
- juliocpaes
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Re: Zombie Hand - beta unit
Melekor,Melekor wrote:Julio, your updated version (1a) didn't upload to the tain correctly.
Yes, Tonight, I'll do updated version (1a) to the tain correctly. thanks.
Julio
- juliocpaes
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Re: Zombie Hand - beta unit
all lads,
I wish to take this opportunity to talk about more possibilities to increment this unit.(it is a murderous hand !!)
what think you, if it pick up objects and launch/throw as do ghouls?
Julio
I wish to take this opportunity to talk about more possibilities to increment this unit.(it is a murderous hand !!)
what think you, if it pick up objects and launch/throw as do ghouls?
Julio
- juliocpaes
- Posts: 1263
- Joined: Mon Feb 14, 2011 12:07 am
- Location: Madrigal - Brazil
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- juliocpaes
- Posts: 1263
- Joined: Mon Feb 14, 2011 12:07 am
- Location: Madrigal - Brazil
- Contact:
Re: Zombie Hand - beta unit
Olá amigos,
a unidade "mão zumbi" está finalmente terminada, para isso eu solicitei uma ajuda de um map maker mais experiente do que eu, o GHOST® , ele fez as correções, então essa unidade ficou muito boa de jogar.
apreciem.
http://tain.totalcodex.net/items/show/z ... d-finished
Hello friends,
unity "zombie hand" is finally completed, for this, I asked for help from a map maker more experienced than me, GHOST®.
he made ​​the corrections, then this unit was very good to play.
Julio
a unidade "mão zumbi" está finalmente terminada, para isso eu solicitei uma ajuda de um map maker mais experiente do que eu, o GHOST® , ele fez as correções, então essa unidade ficou muito boa de jogar.
apreciem.
http://tain.totalcodex.net/items/show/z ... d-finished
Hello friends,
unity "zombie hand" is finally completed, for this, I asked for help from a map maker more experienced than me, GHOST®.
he made ​​the corrections, then this unit was very good to play.
Julio