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Zombie Hand - beta unit
Posted: Fri Jan 25, 2013 4:59 pm
by juliocpaes
Hi all,
I'm doing a unit at Oak/fear, Ok. class - ambient // allegiance - dark(I have this beta unit running.)
The profile of this unit is based on "Zombie Hand" that appear in some movies horror .
zombie hand plate.
how I could get more " frames x views" or spriters to give more precision in visual unit.??
Plugin in progress, haunted House (Usher House, basead tales Edgar A. Poe).
Julio
Re: Zombie Hand - beta unit
Posted: Fri Jan 25, 2013 9:25 pm
by juliocpaes
doing a search on the internet, find what I wanted.
Now, I think can build a unit "monster hand" for a plugin in progress haunted house.
Julio
Re: Zombie Hand - beta unit
Posted: Fri Jan 25, 2013 11:15 pm
by vinylrake
I am not a unit modeller, but are those angles of perspective right for myth?
Re: Zombie Hand - beta unit
Posted: Sat Jan 26, 2013 6:20 am
by juliocpaes
Vinyl,
I think not having angles of perspective for myth.before, this unit (Choking Hand)should be worked into a program 3D.
and also, I am not a modeller unit . I'll try better fit possible.
this unit is the game "Blood" released in the decade by 90 "monolith games".
spriters-resource-blood
I did a another unit, (and does not require many "frames / views / spriters.) is a "Unit-invisible ghost", it carries a lighted candle, and wandering in the game environment (unit ambient ).
Julio
Re: Zombie Hand - beta unit
Posted: Sat Jan 26, 2013 3:40 pm
by Gleep
It looks like you are missing half the angles for the hand.
Also you should put a light(shadow as light) underneath your ghost unit.
Re: Zombie Hand - beta unit
Posted: Sat Jan 26, 2013 4:17 pm
by juliocpaes
Gleep wrote:It looks like you are missing half the angles for the hand.
Also you should put a light(shadow as light) underneath your ghost unit.
Yeah ! I not have much angles for hand. I go put a light(shadow as light) my ghost unit
thanks by suggestion. who have more ideas, please post.
Julio
Re: Zombie Hand - beta unit
Posted: Sat Jan 26, 2013 5:39 pm
by Point
try use mirroring in the sequence it will give you the other half of the views In my zombie tagset you utilized before i think there's an arm that can do similar the idea was to have it spawn after one kills a zombie sometimes the arm would keep coming after you...
Re: Zombie Hand - beta unit
Posted: Sat Jan 26, 2013 6:18 pm
by juliocpaes
Point wrote:try use mirroring in the sequence it will give you the other half of the views In my zombie tagset you utilized before i think there's an arm that can do similar the idea was to have it spawn after one kills a zombie sometimes the arm would keep coming after you...
Point,
oh Yes, the zombie girl tagset ! , I go try use mirroring in the sequence arm.
thanks.
Julio
Re: Zombie Hand - beta unit
Posted: Sun Jan 27, 2013 5:32 pm
by juliocpaes
I finished a unit "zombie hand-beta" and did some testing and the best sequence of angles of perspective is spriters-resource-blood-monolith games.
Julio
Re: Zombie Hand - beta unit
Posted: Mon Jan 28, 2013 7:41 am
by juliocpaes
I did an adjustment in "fear" to range attack "zombie hand" of 1 to 5, being correct is 0 to 1.
feel free to anyone who wants to change parameters of the "zombie hand", and post your version.
Julio
Re: Zombie Hand - beta unit
Posted: Tue Jan 29, 2013 12:53 pm
by Melekor
Julio, your updated version (1a) didn't upload to the tain correctly.
Re: Zombie Hand - beta unit
Posted: Tue Jan 29, 2013 2:02 pm
by juliocpaes
Melekor wrote:Julio, your updated version (1a) didn't upload to the tain correctly.
Melekor,
Yes, Tonight, I'll do updated version (1a) to the tain correctly. thanks.
Julio
Re: Zombie Hand - beta unit
Posted: Tue Jan 29, 2013 2:17 pm
by juliocpaes
all lads,
I wish to take this opportunity to talk about more possibilities to increment this unit.(it is a murderous hand !!)
what think you, if it pick up objects and launch/throw as do ghouls?
Julio
Re: Zombie Hand - beta unit
Posted: Wed Jan 30, 2013 7:23 am
by juliocpaes
Peter Lorre in the Hand (Beast with 5 Fingers)
here-movie trailer
Julio
Re: Zombie Hand - beta unit
Posted: Sat Feb 02, 2013 1:08 pm
by juliocpaes
Olá amigos,
a unidade "mão zumbi" está finalmente terminada, para isso eu solicitei uma ajuda de um map maker mais experiente do que eu, o GHOST® , ele fez as correções, então essa unidade ficou muito boa de jogar.
apreciem.
http://tain.totalcodex.net/items/show/z ... d-finished
Hello friends,
unity "zombie hand" is finally completed, for this, I asked for help from a map maker more experienced than me, GHOST®.
he made ​​the corrections, then this unit was very good to play.
Julio