Since I don't know you, and you only have 4 posts here, I'll take the jump and make the overly obvious comment.
If you press v - the default key for zooming out - you can widen your view. If you are making a map, you can lower the height of a map - someone who actually uses editing tools could help you there - to have a more God's eye view of the action.
But lowering the mesh height can give you an even farther distance from the ground than just hitting [v]. I've done it on a few maps. I'd rather not see the individual pixels on each unit.
sincera wrote:thanks a lot!!
I think press "V" key still not far enough from ground.
there is a set maximum zoom - consider it a ceiling above the terrain that your observer cannot go through. some maps (as ppl have indicated) have elements nearer to that ceiling, which can feel too close.
you can adjust a number of aspects of the speed of your observer by opening fear and accessing the "observer constraints" file. none of these will make you able to zoom out any *further*, but you can do it much *faster*.
Cid : by 'zoom' they're talking about the extra big zoom you get in Myth 2. You know - it zooms out halfway at one angle, then once you zoom further it pans down a bit?
Okay I got the models but now I'm too dumb to do anything with 'em