Myth2 1.8 build 422

A forum for solving problems that might be encountered during installation, updating, or in game.
Post Reply
pallidice
Posts: 21
Joined: Fri Mar 23, 2007 7:58 pm
Location: canada

Myth2 1.8 build 422

Post by pallidice »

hi pallidice here. Just wanted to inform you that the freezing issue did not seem to be solved like people were saying. I recently played cbi legendary on great library with 1.8 mac classic and ever 1 to 2 min there would be a 5 sec or more freezeup. For more info myth 1.8 beta 2 works awsome no freezups... not sure what you did but its not working. Also of less note mastercheif says the waves are all messed up in new 1.8. Ex.
the waves come all at once or sometimes they stop coming all together.
Pallidice
User avatar
Pyro
Bug Finder Extraordinaire
Posts: 4751
Joined: Sun Mar 21, 2004 2:14 pm
Location: Texas

Re: Myth2 1.8 build 422

Post by Pyro »

Are you sure it was not lag? If you load the film of that (or similar) game, does the same happen? Also, can you load a game and then post the myth log it creates for you? We can use the log to see if something changed between PB#2 and 1.8 for you.

The waves being messed up doesn't sound like a 1.8 issue. A film could help determine what was the problem as well as a film of when it is working correct as far as you know.
punkUser
Site Admin
Posts: 1049
Joined: Fri Oct 01, 2010 12:58 am

Re: Myth2 1.8 build 422

Post by punkUser »

As as Pyro asks, can you move/orbit the camera, etc. when it happens?
pallidice
Posts: 21
Joined: Fri Mar 23, 2007 7:58 pm
Location: canada

Re: Myth2 1.8 build 422

Post by pallidice »

sorry i spoke to soon. has nothing to do with version has to do with OS. for some reason myth runs smooth on mac OS X 10.4 tiger and runs like a freeze laggy peice of crap on mac OS X 10.5 leopard.
Pallidice
User avatar
Pyro
Bug Finder Extraordinaire
Posts: 4751
Joined: Sun Mar 21, 2004 2:14 pm
Location: Texas

Re: Myth2 1.8 build 422

Post by Pyro »

Have you tried the 1.8.0 Mac OS X version instead of the Mac classic or is that computer not an Intel Mac?
pallidice
Posts: 21
Joined: Fri Mar 23, 2007 7:58 pm
Location: canada

Re: Myth2 1.8 build 422

Post by pallidice »

it is not an intel mac it is a Mac PPC MDD(mirror drive doors) 867mhz duel processers
Pallidice
Myrd
Site Admin
Posts: 4031
Joined: Fri Mar 19, 2004 10:17 pm

Re: Myth2 1.8 build 422

Post by Myrd »

pallidice wrote:it is not an intel mac it is a Mac PPC MDD(mirror drive doors) 867mhz duel processers

Does 1.7.2 work better? Can you post the myth log?
Ratking1
Posts: 1
Joined: Sun Jun 09, 2013 7:12 pm

Re: Myth2 1.8 build 422

Post by Ratking1 »

I'll have to wait until it crashes again to get the right log I think. But this is the one I have now:
013-06-09 18:19:11
Myth II Build 422 running under Modern Windows 6.002000 ----------------------------------------------
Loading poweruser.txt... not found.
DEBUG: Updating monolithic tag cache:
Initial count: 133
Number removed: 0
Number added: 0
New count: 133
DEBUG: Adding 14 monolithic tags:
small install
medium install
large install
international small install
international large install
Patch 1.2
Patch 1.3
Patch 1.4
Patch 1.5
GateofStormsNet
Patch 1.8 Interface
Patch Templates
Magma - Detail Texture Megapack
Mazz RC8 Dtex
Scanning for software devices...
Found 1 to use
Scanning for Direct3D devices...
Found 1 to use
Scanning for DirectX 11 devices...
Found adapter: NVIDIA GeForce GTX 650 Ti
Found 1 to use
Scanning for 3Dfx devices...
Found 0 to use
Scanning for OpenGL devices...
Found 1 to use
GeForce GTX 650 Ti/PCIe/SSE2 | NVIDIA Corporation | OpenGL 4.3
Initializing sound with DirectSound...
Initialized for DirectSound3D using COM
DirectSound initialized successfully.
Warning: Unable to find cutscene 'prologue'.
Establishing connection with metaserver at metaserver.gateofstorms.net:6321...
Connected.
Disconnecting from metaserver.
punkUser
Site Admin
Posts: 1049
Joined: Fri Oct 01, 2010 12:58 am

Re: Myth2 1.8 build 422

Post by punkUser »

Right, yeah no crash in that one. We'll need one from directly after it crashes (before running myth again). Or if you have any "myth_crashlog" files in your directory.
Post Reply