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Posted: Sat Apr 09, 2005 5:23 pm
by WaaMatt
What was the last version of Weirdomodobons and where might I be able to acquire it?
Posted: Sun Apr 10, 2005 1:13 am
by lank
the last version released was 1.2, which you can find in the uploads folder at hl.udogs.net.
i'm in the process of fixing it so that one or two things that broke in 1.4/1.5 are fixed. i also want to make it compatible with things like the fallen levels and tfl mappack (i.e. adding weird myrms and forest giants). there's a little still to do to make sure it's all working according to plan, and after that i'll try to rope some people into testing it. i'll post about it then. in the meantime, have fun and don't forget to tell your friends.
Posted: Mon Apr 11, 2005 12:14 am
by WaaMatt
Ah, thank you, lank. I'll gladly playtest any new version of one of my favorite plugins!
Posted: Tue Apr 12, 2005 1:13 am
by Baak
lank: is 1.2 different from weirdobodomons 2?
We've got both "1.2 Final" and "2" in our map/plugins list and the manual for them seems very different.
Always wondered.
Posted: Wed Apr 13, 2005 12:19 am
by lank
wm2 is a different version, with different units and abilities. it's also very much more complex. version 1.2 is the second update to version 1.0.
Posted: Wed Apr 13, 2005 12:44 am
by Baak
Thought that might be how it worked.
We enjoy playing them both, though I must admit I haven't played enough to fully understand the implications of all the units and how to trade properly.
I extracted the on-line manuals at one point because the popups on the site where I found them caused my browser to have seizures.
Posted: Wed Apr 13, 2005 11:12 am
by WaaMatt
Baak, you absolutely MUST try WM in solo. It makes most of the levels impossible... But insanely fun.
Posted: Wed Apr 13, 2005 12:18 pm
by Road
Wasnt WM2 made by somebody other than the original creator?
Go go gadget sticky satchel!
Posted: Thu Apr 14, 2005 1:46 am
by lank
wm2 was made almost entirely by goft, with some contribution (mostly months of testing) from skarg and me, while our order was still slightly active.
wm1 was made by bo'alor (our then leader), goft and me, with testing from all of MiR and a few select friends (where are you captain red?! my pie-maker won't stop making pies and my stockpile is really huge. the pressure on the bottom is so great that the pies are starting to fuse and soon it'll create a pie-sun that will destroy the world!).
eh-hem. sorry. :0
Posted: Thu Apr 14, 2005 5:06 am
by Baak
lol!
I never thought to try this in solo... omg...
btw, where did the name come from in the first place? another of my "always wondered" mysteries...
Posted: Thu Apr 14, 2005 5:45 am
by lank
i'll spoil the mystery and tell you. in tfl, bo'alor made a little plugin called "weird mons", because all that he edited was the mons tag, and he made them weird, so it was a fairly obvious name. later on they were combined, and when he made it for myth two, it was the second version, so it was weirdobodomons. sorry. :p
Posted: Fri Apr 15, 2005 1:39 am
by Baak
Very cool!
I still don't quite understand the "bodo" part... I looked up the word and got the following definition - somehow I don't think this quite fits:
Main Entry: Bo·do
Pronunciation: 'bO-(")dO
Function: noun
: a genus of minute usually ovoid biflagellate kinetoplastid protozoans (family Bodonidae) that are common in stagnant water, dung, and sewage and include numerous intestinal commensals of vetebrates
:laugh:
Posted: Fri Apr 15, 2005 3:43 am
by lank
i don't know what was in bo'alor's mind wen he chose it (though i do like the bo-do you've dug up ). it may be related to his name "bo" and "do" (like "di" or "bi" for two), or it could just be nonsense that sounded good.