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Posted: Tue Apr 12, 2005 8:30 am
by Taskman
I won't be able to create another mesh or another projectile as long as we won't get a few utilities that can load under 10.3 or better, and I expect other people to be in my conditions.

Classic isn't a solution. Not only it's considerably slow, but it also takes ages to load. Installing Mac OS 9 can really clutter your hard disk. Trust me, I know since I work with Macs since System 7. :)

Taking ages for releasing Mac OS X tools could really let people lose interest in the game and eventually kill Myth. I'm especially looking for Fear, Loathing [done], Tag Extractor and Amber.

Have a nice day.

Posted: Tue Apr 12, 2005 8:38 am
by CIK
At this point we have several people working on various tools for Mac OS X. Some have been in process for years. I can't promise when any of them will ship or even if they will be completed.

What I can say, unless someone who knows Metrowerks PowerPlant inside and out shows up Fear won't get ported to OS X. There are some replacements for Fear in process(see above). If someone could find the author of Amber and get him to give us the source for Amber we could probably port that to OS X. In the mean time there is a project underway to replace it(see above again).

Posted: Tue Apr 12, 2005 10:47 am
by Myrd
The arrival of Mac OS X Tiger doesn't change anything, the old tools run just as well under Tiger as Panther (although, not natively under either). We're working to resolve these issues as CIK mentioned, so stay tuned.

Posted: Tue Apr 12, 2005 12:00 pm
by Taskman
Myrd: :?:

I think that for the Amber source we should contact Vodi. There should be a thread containing his address somewhere on this forum.

Posted: Tue Apr 12, 2005 12:20 pm
by CIK
Email sent.

Posted: Wed Apr 13, 2005 12:10 pm
by Taskman
Good job! Now for the answer… :p

Posted: Wed Apr 13, 2005 1:42 pm
by CIK
Email bounced :(

Used: hansbi@ifi.uio.no

Posted: Thu Apr 14, 2005 12:49 am
by WaaMatt
Hey, speaking of OS X, and therefore PPCs...

What about special Mac builds of Myth II with the optimization options checked for AltiVec and multi-processor support (in Xcode). Have you guys tried that to see if there are any performance improvements? What about 64-bit optimization (we're talking auto-opt., not hard coding that sort of thing!)? Do any of the devs even have a G5 system, by the way?

Well, I eagerly await new tools for us OS X users. I also would like to do anything I can to help.

Posted: Thu Apr 14, 2005 7:53 am
by CIK
Yes we have a G5 or two. We are looking to making up some special builds for modern systems in the future. We are taking a break to regroup and get fired up again.

Posted: Tue Apr 19, 2005 12:13 pm
by Taskman
There must be more than one eMail address... Someone should be able to contact him, he can't be disappeared! :(

Posted: Sat Apr 23, 2005 9:48 am
by SlugMan
this email was the hotline:
vodi@online.no - not sure if it works.