TerraMap template for (quality) rapid map making

A forum for discussing map making ideas and problems for the Myth series.
Post Reply
KYRIC
Posts: 28
Joined: Mon May 05, 2014 9:17 pm

TerraMap template for (quality) rapid map making

Post by KYRIC »

Hey so after reading this thread (http://tain.totalcodex.net/forum/viewto ... f=3&t=7010) I was thinking, 'Wow still sucks for a lot of people to make maps'.

So I decided to create a template where you just grab like a mountain brush or dirt path brush and click the control panel:

I'll do a proper demo later, but here is just some test junk while making it:

Image

So far it has...

- mud, blood, oil, lots of waters, glowing lava and slime.
- pre-generated dirt patches (dense and sparse).
- Supports better night/sunset etc than in myth or anything I've seen.
- Auto converts to snow and desert
-adjust how rough you want your grass

Ideally, every regularly (does anyone regularly play in 2017?) played map in M2 will be converted to this template so you can convert them into desert, night, snow, etc and reuse pieces of them in other maps or send them to someone else to clean up the details real quick, etc.

Then hopefully Myrd will make something in oak so you can randomly select different meshes in game or something like that instead of having huge lists of them.

I know a lot of people might cry this limits creativity, but I disagree. Creativity should really be in your DTexs which determines what your map actually looks like in game beyond blurry blobs.

ie...

Image

Anyways, requires newish version of Photoshop, 2013+ to be safe but probably can work on older.
=================================================
:!: Windows Game/Tools Bug Fixes
=================================================
http://tain.totalcodex.net/forum/viewto ... f=4&t=7260
Post Reply