Posted: Tue Jul 12, 2005 12:09 pm
By now most Myth players are familiar with the Mazzarin’s Demise series, so to describe the upcoming 5th installment, I’ll just list some numbers and facts.
An enemy force of nearly 6,000 units – far more than Mazz 4 and RotD combined. Up to 350 enemies at a time, rushing the best lines of defense you can muster.
64 different monster types (the limit for Myth II 1.5.1. and twice the variety of Mazz 4) including five brand units by Khellek (the creator of the Wraith in Mazz 4), redone high-resolution units by Iron Duke, and units by Discman, ported from ‘The Woods out Back’.
75 artifacts, ranging from common to super rare weapons and spectacular spells, making no two games ever the same.
Over 1,700 carefully crafted custom tags with Fear work done by some of the special effects masters, such as Silicon Dream, Jagman and GHOST.
A map size with 2.25 times the area of Mazz 4 (necessary to fit all the enemy units!).
Difficulties ranging from winnable playing solo on timid, to ultra-challenging on Heroic, and epileptic-seizure-causing on Legendary. A contest similar to the others in the Mazz series will be held.
Project begun in early December 2004. Since then there have been over 50 betas to tweak and perfect game play, and roughly 150 full game tests with an average of eight players per game. A testimony to the re-playability of the map is the testing group is yet to get bored playing it even after a half year of constant testing.
And the answer to probably the top question people are wondering: yes, it’ll still take roughly two hours to win – though most games on Legendary will be a lot shorter than that.
An enemy force of nearly 6,000 units – far more than Mazz 4 and RotD combined. Up to 350 enemies at a time, rushing the best lines of defense you can muster.
64 different monster types (the limit for Myth II 1.5.1. and twice the variety of Mazz 4) including five brand units by Khellek (the creator of the Wraith in Mazz 4), redone high-resolution units by Iron Duke, and units by Discman, ported from ‘The Woods out Back’.
75 artifacts, ranging from common to super rare weapons and spectacular spells, making no two games ever the same.
Over 1,700 carefully crafted custom tags with Fear work done by some of the special effects masters, such as Silicon Dream, Jagman and GHOST.
A map size with 2.25 times the area of Mazz 4 (necessary to fit all the enemy units!).
Difficulties ranging from winnable playing solo on timid, to ultra-challenging on Heroic, and epileptic-seizure-causing on Legendary. A contest similar to the others in the Mazz series will be held.
Project begun in early December 2004. Since then there have been over 50 betas to tweak and perfect game play, and roughly 150 full game tests with an average of eight players per game. A testimony to the re-playability of the map is the testing group is yet to get bored playing it even after a half year of constant testing.
And the answer to probably the top question people are wondering: yes, it’ll still take roughly two hours to win – though most games on Legendary will be a lot shorter than that.