Plugins not working

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Neutrality
Posts: 1
Joined: Wed Mar 25, 2026 9:18 pm

Plugins not working

Post by Neutrality »

Hey everyone--

I had the itch to play the series again, but I wanted to start with TFL. I've installed the plugin, and it plays the first dialogue then the first cutscene, but then immediately goes back to main menu. I've tried every graphics setting, reinstalling, reupdating 1.85, etc.

Myth 2 works fine, but all plugins aren't working (I tried TFL, TFL v2, the civil war one, five heroes) and all have the same result--they'll load and then go back directly to the main menu.

Anyone encounter this before?

Thanks!

Here's the log in case it's helpful:

2026-03-25 20:50:10
Myth II Build 471b running under Modern Windows 10.000000 ----------------------------------------------
Loading poweruser.txt... not found.
DEBUG: Updating monolithic tag cache:
Initial count: 19
Number removed: 0
Number added: 0
New count: 19
DEBUG: Adding 13 monolithic tags:
small install
medium install
large install
international small install
international large install
Patch 1.2
Patch 1.3
Patch 1.4
Patch 1.5
bagrada metaserver
Patch 1.8 Interface
Myth II Interface (800x600)
Demo Detail Textures
Scanning for software devices...
Found 1 to use
Scanning for Direct3D devices...
Found 1 to use
Scanning for DirectX 11 devices...
Found adapter: Intel(R) Graphics
Found 1 to use
Scanning for 3Dfx devices...
Found 0 to use
Scanning for OpenGL devices...
Found 1 to use
Intel(R) Graphics | Intel | OpenGL 4.6
Initializing sound with DirectSound...
Initialized for DirectSound3D using COM
DirectSound initialized successfully.
Warning: Unable to find cutscene 'prologue.smk'.
Running DirectX 11 at 1920 x 1200
Starting mesh "Into the Breach"...
Using 1.8.5 gameplay...
Quitting single player game...
Warning: Unable to find cutscene 'prologue.smk'.
Running DirectX 11 at 1920 x 1200
Starting mesh "Crow’s Bridge" with 2 plugins...
Patch 1.8.5 Unity
Magma - The Fallen Lords v1.9
Using 1.8.5 gameplay...
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #416: couldn't read header for collection definition 'ebbf'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #581: projectile definition postprocess failed on 'internal hold sparkle'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #581: projectile group definition postprocess failed on 'internal hold effect'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #416: couldn't read header for scenery definition 'bat4'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #416: couldn't read header for scenery definition 'bat2'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #416: couldn't read header for scenery definition 'bat3'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #416: couldn't read header for scenery definition 'bagb'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #416: couldn't read header for object definition 'bash'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #581: projectile definition postprocess failed on 'barrel board'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #581: projectile group definition postprocess failed on 'apple barrel explosion'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #581: scenery definition postprocess failed on 'apple barrel'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #581: projectile group definition postprocess failed on 'potato barrel explosion'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #581: scenery definition postprocess failed on 'potato barrel'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #581: projectile group definition postprocess failed on 'pickle barrel explosion'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #581: scenery definition postprocess failed on 'pickle barrel'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #416: couldn't read header for collection definition 'spid'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #581: projectile definition postprocess failed on '#taunter'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #581: monster definition postprocess failed on 'warrior'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #581: unit definition postprocess failed on 'warrior queen's guard'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #416: couldn't read header for sound definition 'ther'.
Error: File system Open in Z:\Myth2\code\Myth2Code\shapes.c, line #1827: failed to load sequence sound TFL thrall:eruption:'ther'
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #581: monster definition postprocess failed on 'thrall tfl'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #581: unit definition postprocess failed on 'thrall fodder'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #581: monster definition postprocess failed on 'fir'bolg (flameless)'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #581: unit definition postprocess failed on 'fir'bolg (palace guards, left)'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #416: couldn't read header for sound definition 'dwpa'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #581: projectile definition postprocess failed on 'dwarf chute'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #581: projectile group definition postprocess failed on 'dwarven chute'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #581: projectile definition postprocess failed on 'dwarf paratrooper'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #581: projectile group definition postprocess failed on 'dwarven paratrooper'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #581: monster definition postprocess failed on 'dwarf tfl'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #581: unit definition postprocess failed on 'dwarven suicide brigade'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #416: couldn't read header for object definition 'baob'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #581: projectile definition postprocess failed on 'soulless' spear (broken)'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #581: projectile group definition postprocess failed on 'soulless pieces'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #581: monster definition postprocess failed on 'soulless'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #581: unit definition postprocess failed on 'soulless (deceiver fist one)'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #581: monster definition postprocess failed on 'ghol tfl'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #581: unit definition postprocess failed on 'ghol eyebiter tribe'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #416: couldn't read header for ambient sound definition 'amka'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #416: couldn't read header for ambient sound definition 'racr'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #416: couldn't read header for ambient sound definition 'amsm'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #416: couldn't read header for local proj group definition 'chsm'.
Warning: Unable to find cutscene 'prologue.smk'.
Closing Myth.
Jon God
Magma Staff
Posts: 1678
Joined: Sat Mar 25, 2006 11:24 pm
Location: Here
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Re: Plugins not working

Post by Jon God »

It sounds like you perhaps have some items in your Myth II/local folder? try renaming that, and launching it again.
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